void Start() { allMaterials = gameObject.GetComponent <materialDatabase> (); //Allocates udio data frames0 = new float[numSamples]; frames1 = new float[numSamples]; //Hide vuMeter base quad gameObject.GetComponent <Renderer>().enabled = false; setUpSegments(); }
// Use this for initialization void Start() { allMaterials = gameObject.GetComponent <materialDatabase> (); //Instantiats the columns ledsColumns = new List <List <GameObject> > (); for (int i = 0; i < 12; i++) { List <GameObject> column = new List <GameObject>(); ledsColumns.Add(column); } //Allocates audio data spectrum = new float[numSamples]; sampleRate = AudioSettings.outputSampleRate; //Hide vuMeter base quad gameObject.GetComponent <Renderer>().enabled = false; setUpSegments(); }
void Start() { allMaterials = gameObject.GetComponent <materialDatabase> (); //Allocates udio data frames0 = new float[numSamples]; frames1 = new float[numSamples]; //Hide vuMeter base quad gameObject.GetComponent <Renderer>().enabled = false; setUpSegments(); // get and assign AudioSource from parent-sibling gameObject foreach (Transform child in transform.parent.parent) { if (child.name != "VolumePanel" && child.name != "InstrumentPanel") { audioSource = child.GetComponent <AudioSource>(); } } }