// Use this for initialization void Start() { masterList = GameObject.Find("MasterList").GetComponent <masterListController>(); partyInventory = GameObject.Find("partyInventory"); inventoryController = GameObject.Find("gameController").GetComponent <inventoryController>(); if (mainWeapon) { mainWeapon = findInInventory(mainWeapon.name); totalDefense += mainWeapon.GetComponent <itemData>().defense; totalAttack += mainWeapon.GetComponent <itemData>().damage; } if (subWeapon) { subWeapon = findInInventory(subWeapon.name); totalDefense += subWeapon.GetComponent <itemData>().defense; totalAttack += subWeapon.GetComponent <itemData>().damage; } if (head) { head = findInInventory(head.name); totalDefense += head.GetComponent <itemData>().defense; totalAttack += head.GetComponent <itemData>().damage; } if (chest) { chest = findInInventory(chest.name); totalDefense += chest.GetComponent <itemData>().defense; totalAttack += chest.GetComponent <itemData>().damage; } if (hands) { hands = findInInventory(hands.name); totalDefense += hands.GetComponent <itemData>().defense; totalAttack += hands.GetComponent <itemData>().damage; } if (legs) { legs = findInInventory(legs.name); totalDefense += legs.GetComponent <itemData>().defense; totalAttack += legs.GetComponent <itemData>().damage; } if (feet) { feet = findInInventory(feet.name); totalDefense += feet.GetComponent <itemData>().defense; totalAttack += feet.GetComponent <itemData>().damage; } if (accessory) { accessory = findInInventory(accessory.name); totalDefense += accessory.GetComponent <itemData>().defense; totalAttack += accessory.GetComponent <itemData>().damage; } }
// Use this for initialization void Start() { // data = GameObject.FindGameObjectWithTag("data").GetComponent<dataContainer>(); masterList = GetComponentInChildren <masterListController>(); timeController = GameObject.Find("TimeController").GetComponent <timeController>(); weatherController = GetComponent <weatherController>(); cameraController = GameObject.Find("Camera").GetComponent <cameraController>(); mapController = GetComponent <mapController>(); battleController = GetComponent <battleController>(); currentParty = new GameObject[maxPartySize]; loadCharas(); // playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<playerController>(); // inventoryController = GetComponent<inventoryController>(); // loadInventory(); // // objectController = GameObject.Find("objectController").GetComponent<objectController>(); // itemController = GameObject.Find("itemController").GetComponent<itemController>(); // enemyController = GameObject.Find("enemyController").GetComponent<enemyController>(); menu.SetActive(false); playerController.isControllable = true; cameraController.isControllable = true; }