void InitGame() { //initialise game map mapManager = GetComponent <mapmanager>(); mapManager.InitMap(); //initialise UI foodtext = GameObject.Find("food").GetComponent <Text>(); failtext = GameObject.Find("failed").GetComponent <Text>(); failtext.enabled = false; updatefoodtext(0); player = GameObject.FindGameObjectWithTag("Player").GetComponent <p1>(); day = GameObject.Find("day").GetComponent <Image>(); daytext = GameObject.Find("daytext").GetComponent <Text>(); daytext.text = "Day " + level; Invoke("hideblack", 2); //initialise parametre win = false; cpulist.Clear(); }