Пример #1
0
    /*
     * void Awake () {
     *      Debug.Log(this.name+":Awake()");
     *
     * //		Security.PrefetchSocketPolicy("192.168.1.44",8080);
     *
     *      ws =  new WebSocket("ws://192.168.1.44:8080/");
     *      messageQueue	= Queue.Synchronized(new Queue());
     *      ws.OnOpen += (sender, e) => {
     *              Debug.Log("OnOpen");
     *
     *              ws.Send("Hi, all!");
     *      };
     *      // called when websocket close
     *      ws.OnClose += (sender, e) => {
     *              Debug.Log("OnClose");
     *
     *      };
     *      // called when websocket error
     *      ws.OnError += (sender, e) => {
     *              Debug.Log("OnError");
     *              Debug.Log(" "+sender.ToString());
     *              Debug.Log(" "+e.ToString());
     *              Debug.Log(" "+e.Message);
     *
     *      };
     *      ws.OnMessage	+= (sender, e) => {
     *              Debug.Log("OnMessage");
     *
     *              messageQueue.Enqueue(e);
     *      };
     *
     *      ws.Connect();
     *      Debug.Log(ws.Url);
     * }
     */

    void Awake()
    {
        TargetChar = GameObject.Find("charSelf");
        ScriptBehaviourCharBase = TargetChar.GetComponent <behaviourCharBase>();
        ScriptManagePlayer      = gameObject.GetComponent <managePlayer>();

        pos_self = TargetChar.transform.position;

        Connect();
    }
Пример #2
0
    /*
    void Awake () {
        Debug.Log(this.name+":Awake()");

    //		Security.PrefetchSocketPolicy("192.168.1.44",8080);

        ws =  new WebSocket("ws://192.168.1.44:8080/");
        messageQueue	= Queue.Synchronized(new Queue());
        ws.OnOpen += (sender, e) => {
            Debug.Log("OnOpen");

            ws.Send("Hi, all!");
        };
        // called when websocket close
        ws.OnClose += (sender, e) => {
            Debug.Log("OnClose");

        };
        // called when websocket error
        ws.OnError += (sender, e) => {
            Debug.Log("OnError");
            Debug.Log(" "+sender.ToString());
            Debug.Log(" "+e.ToString());
            Debug.Log(" "+e.Message);

        };
        ws.OnMessage	+= (sender, e) => {
            Debug.Log("OnMessage");

            messageQueue.Enqueue(e);
        };

        ws.Connect();
        Debug.Log(ws.Url);
    }
    */
    void Awake()
    {
        TargetChar	= GameObject.Find("charSelf");
        ScriptBehaviourCharBase	= TargetChar.GetComponent<behaviourCharBase>();
        ScriptManagePlayer	= gameObject.GetComponent<managePlayer>();

        pos_self	= TargetChar.transform.position;

        Connect();
    }