Пример #1
0
    // Update is called once per frame
    void Update()
    {
        // if (isSceneStart)
        // {
        //     return;
        // }

        if (isInit == false)
        {
            sceneMaze = this.gameObject.transform.GetComponent <mainScene>();
            roleMain  = this.gameObject.transform.GetComponent <Main>();
            isInit    = true;
        }

        if (sceneIsFinish == false)
        {
            if ((sceneMaze.getIsInit()) && (roleMain.getIsInit()))
            {
                roleMain.createRole(sceneMaze.firstPos, roleMain.roleID);

                //sceneMaze.friendRole.GetComponent<followRole>().mainObj = roleMain.character.roleInstance; //设置小弟跟随目标

                //sceneAlphaControl sceneAlpha = Camera.main.GetComponent<sceneAlphaControl>();
                //sceneAlpha._target = roleMain.character.roleInstance;

                sceneIsFinish = true;
            }
        }
    }
Пример #2
0
    public void SceneStart()
    {
        mainScene tmpScene = this.transform.GetComponent <mainScene>();

        tmpScene.createLandScape();


        sceneIsFinish = false;
    }