// Update is called once per frame void Update() { // if (isSceneStart) // { // return; // } if (isInit == false) { sceneMaze = this.gameObject.transform.GetComponent <mainScene>(); roleMain = this.gameObject.transform.GetComponent <Main>(); isInit = true; } if (sceneIsFinish == false) { if ((sceneMaze.getIsInit()) && (roleMain.getIsInit())) { roleMain.createRole(sceneMaze.firstPos, roleMain.roleID); //sceneMaze.friendRole.GetComponent<followRole>().mainObj = roleMain.character.roleInstance; //设置小弟跟随目标 //sceneAlphaControl sceneAlpha = Camera.main.GetComponent<sceneAlphaControl>(); //sceneAlpha._target = roleMain.character.roleInstance; sceneIsFinish = true; } } }
public void SceneStart() { mainScene tmpScene = this.transform.GetComponent <mainScene>(); tmpScene.createLandScape(); sceneIsFinish = false; }