void Awake() { target = new Vector3(0, 1, 0); inst = this; inst.magics[0] = (GameObject)Resources.Load("magic/fireball"); inst.magics[1] = (GameObject)Resources.Load("magic/water"); inst.magics[2] = (GameObject)Resources.Load("magic/wall"); inst.magics[3] = (GameObject)Resources.Load("magic/waterfall"); inst.magics[4] = (GameObject)Resources.Load("magic/shield"); act = ACT.IDLE; }
static void Main3(string[] args) { magic m = new magic(); m = GetInitials(); }
value = new MessageHeader(magic, command, length, checksum);