// Use this for initialization void Start() { level = GameObject.FindWithTag("Player").GetComponent <lvlUp> (); player1 = GameObject.FindWithTag("Player").GetComponent <TP_Controler> (); layer = LayerMask.GetMask("Player"); CurrentHealth = MaxHealth; anim = GetComponent <Animation> (); anim.Play("fight idle break"); anim.PlayQueued("run"); }
void Start() { hitted = GameObject.FindGameObjectWithTag("Hitted").GetComponent <AudioSource>(); player1 = GameObject.Find("Character").GetComponent <TP_Controler> (); player = GameObject.Find("Character").GetComponent <PlayerHealth>(); level = GameObject.Find("Character").GetComponent <lvlUp>(); dropdown = GameObject.Find("DropDown"); layer = LayerMask.GetMask("Character"); isDied = false; currentHealth = StartingHealth; anim = GetComponent <Animation> (); anim.Play("idle break 2"); anim.PlayQueued("walk"); }