internal void init(logicScript logic) { this.logic = logic; gameObject.SetActive(true); lstPhrase = new List <clPhrase>(); lstPhrase.AddRange(Gvar.lstPhrase); resetGlyph(); curPhrase.Clear(); nbMiss = 0; isEnd = false; logic.txtMessage2.text = string.Format(Lng.SequenceRemaining, lstPhrase.Count); }
internal void init(logicScript logic) { this.logic = logic; endPhase = false; gameObject.SetActive(true); lstGlyphTellFirst = new List <clGlyph>(); lstGlyphTellFirst.AddRange(Gvar.lstGlyph); nbMiss = 0; for (int i = 0; i < glyph.Length; i++) { glyph[i].glyphName = glyphScript.NoGlyph; } logic.txtMessage2.text = string.Format(Lng.GlyphRemaining, lstGlyphTellFirst.Count); }