Пример #1
0
 void Awake()
 {
     obj  = GetComponent <UISprite>();
     inst = this;
     Debug.LogWarning("set noactive");
     NGUITools.SetActive(gameObject, false);
 }
	void Awake ()     
	{
		obj = GetComponent<UITexture>();
		inst = this;
	}
	void Awake ()     
	{
		obj = GetComponent<UITexture>();
		inst = this;
	}