private void RushList() { List <llll> data = new List <llll>(); for (int i = 0; i < 4; i++) { llll lp = new llll(); lp.name = "123"; lp.title = "123"; lp.win = "323"; lp.money = "334"; lp.timeCount = "4343"; lp.quality = "343"; lp.time = "1243"; data.Add(lp); } if (listGroup.Count < data.Count) { int co = data.Count - listGroup.Count; for (int i = 0; i < co; i++) { listGroup.Add(listGroup[0].Clone()); EventTriggerListener.Get(listGroup[listGroup.Count - 1].detail.gameObject).onClick = DetailClick; } } for (int i = 0; i < data.Count; i++) { listGroup[i].o.gameObject.SetActive(true); listGroup[i].o.name = i.ToString(); //listGroup[i].title. = data[i].name; listGroup[i].name.text = data[i].name; listGroup[i].money.text = data[i].money; listGroup[i].timeCount.text = data[i].timeCount; listGroup[i].quality.text = data[i].quality; listGroup[i].time.text = data[i].time; } for (int i = data.Count; i < listGroup.Count; i++) { listGroup[i].o.gameObject.SetActive(false); } scroll.content.localPosition = Vector3.zero; }
private void RushList() { List <llll> data = new List <llll>(); for (int i = 0; i < 4; i++) { llll lp = new llll(); lp.name = "123"; lp.pro = "123"; lp.creat = "123"; lp.use = "323"; lp.mgr = "334"; lp.beyond = "4343"; lp.all = "343"; data.Add(lp); } if (listGroup.Count < data.Count) { int co = data.Count - listGroup.Count; for (int i = 0; i < co; i++) { listGroup.Add(listGroup[0].Clone()); } } for (int i = 0; i < data.Count; i++) { listGroup[i].o.gameObject.SetActive(true); listGroup[i].o.name = i.ToString(); listGroup[i].name.text = data[i].name; listGroup[i].pro.text = data[i].pro; listGroup[i].creat.text = data[i].creat; listGroup[i].use.text = data[i].use; listGroup[i].mgr.text = data[i].mgr; listGroup[i].beyond.text = data[i].beyond; listGroup[i].all.text = data[i].all; } for (int i = data.Count; i < listGroup.Count; i++) { listGroup[i].o.gameObject.SetActive(false); } scroll.content.localPosition = Vector3.zero; }