// Start is called before the first frame update void Start() { crosshair = GameObject.Find("CrosshairFar"); EndPoint = crosshair.transform.position; StartCoroutine(CheckDeathLoop()); SceneMan = GameObject.Find("SceneManager").GetComponent <levelBounds>(); }
// Start is called before the first frame update void Start() { SceneMan = GameObject.Find("SceneManager").GetComponent <levelBounds>(); player = GameObject.Find("Ship"); }