Пример #1
0
        public override void OnEnter(BaseContext context)
        {
            base.OnEnter(context);
            CityInContext            cityContext = (CityInContext)context;
            lc_City                  city        = MainMapScene.Instance.objviewer.ViewObjectByUserId <lc_City>(cityContext.map_id);
            List <STU_CITY_BUILDING> stulist     = MainMapScene.Instance.objviewer.viewAllRelShep <STU_CITY_BUILDING>(city.obj_id);

            Debug.Log("city " + city.m_name + " has [" + stulist.Count + "] building");
            for (int i = 0; i < stulist.Count; i++)
            {
                lc_Building building = MainMapScene.Instance.objviewer.ViewObject <lc_Building>(stulist[i].building_id);
                Debug.Log("BUILDING NAME=[" + building.m_name + "]");
            }
            Debug.Log(cityContext.map_id);
            ShowData(city);
        }
Пример #2
0
    private void CreateGameTest()
    {
        //创建GAME数据
        lc_Religion rel    = objmanager.AddObject <lc_Religion>("万法教");
        lc_Seer     player = objmanager.AddObject <lc_Seer>("主角1");

        lc_Building market = objmanager.AddObject <lc_Building>("market");

        market.user_id = 1;
        market.m_cost  = 0;
        lc_Building castle = objmanager.AddObject <lc_Building>("castle");

        castle.user_id = 2;
        castle.m_cost  = 0;

        lc_City city = objmanager.GetObjectByUserId <lc_City>(2);

        objmanager.CityAddBuilding(city.obj_id, 0, market.obj_id);
        objmanager.CityAddBuilding(city.obj_id, 0, castle.obj_id);



        player.m_age          = 17;
        player.m_life         = 55;
        player.m_eloquence    = 50;
        player.m_intelligence = 50;
        player.m_leadership   = 50;
        player.m_willpower    = 50;
        player.m_fame         = 10;
        player.m_wealth       = 100;



        rel.m_relType      = 1;
        rel.m_attraction   = 50;
        rel.m_piety        = 50;
        rel.m_organization = 50;
        rel.m_theorypt     = 2;
        objmanager.setPlayerRelId(rel.obj_id);
        objmanager.setPlayerId(player.obj_id);

        Debug.Log("测试");
    }