Пример #1
0
        void onCreateTeam(GameEvent e)
        {
            Variant data   = e.data;
            uint    teamId = data["teamid"];

            if (!itemTeamInfoPrefabDic.ContainsKey(teamId))
            {
                ItemTeamData itd = new ItemTeamData();
                itd.name      = PlayerModel.getInstance().name;
                itd.lvl       = PlayerModel.getInstance().lvl;
                itd.knightage = PlayerModel.getInstance().clanid.ToString();
                itd.mapId     = PlayerModel.getInstance().mapid;
                itd.MembCount = 1;
                itd.cid       = PlayerModel.getInstance().cid;
                itd.zhuan     = PlayerModel.getInstance().up_lvl;
                itd.combpt    = PlayerModel.getInstance().combpt;
                itd.teamId    = teamId;
                itd.isCaptain = true;

                itemTeamInfoPrefab itip = new itemTeamInfoPrefab(transform);
                itip.Set(itd);
                itemTeamInfoPrefabDic[teamId] = itip;
                this.gameObject.SetActive(false);
            }
        }
Пример #2
0
        void onGetTeamListInfo(GameEvent e)
        {
            ItemTeamMemberData itm      = TeamProxy.getInstance().mapItemTeamData;
            List <uint>        newTeams = new List <uint>();

            newTeams.Clear();
            for (int i = 0; i < itm.itemTeamDataList.Count; i++)
            {
                newTeams.Add(itm.itemTeamDataList[i].teamId);
            }
            Dictionary <uint, itemTeamInfoPrefab> needRemoveDic = new Dictionary <uint, itemTeamInfoPrefab>();

            needRemoveDic.Clear();
            foreach (KeyValuePair <uint, itemTeamInfoPrefab> itip in itemTeamInfoPrefabDic)
            {
                if (!newTeams.Contains(itip.Key))
                {
                    needRemoveDic[itip.Key] = itip.Value;
                }
            }
            foreach (KeyValuePair <uint, itemTeamInfoPrefab> itip in needRemoveDic)
            {
                if (itemTeamInfoPrefabDic[itip.Key].root != null)
                {
                    GameObject.Destroy(itemTeamInfoPrefabDic[itip.Key].root.gameObject);
                }
                itemTeamInfoPrefabDic.Remove(itip.Key);
            }

            uint totalCount = itm.totalCount;
            uint indexBegin = itm.idxBegin;

            foreach (ItemTeamData tlid in itm.itemTeamDataList)
            {
                if (itemTeamInfoPrefabDic.ContainsKey(tlid.teamId))
                {
                    itemTeamInfoPrefabDic[tlid.teamId].Set(tlid);
                }
                else
                {
                    itemTeamInfoPrefab itip = new itemTeamInfoPrefab(transform);
                    itip.Set(tlid);
                    itemTeamInfoPrefabDic[tlid.teamId] = itip;
                }
            }
        }