protected extern int textureSize(isamplerBuffer sampler);
public static ivec4 texelFetch(Location location, isamplerBuffer sampler, int P) { return(Shader.TraceFunction(location, new ivec4(texelFetch <int>(location, sampler.i, P, 0, 0, 0, GetPName.TextureBindingBuffer)), "texelFetch")); }
protected extern ivec4 texelFetch(isamplerBuffer sampler, int p, int lod);