Пример #1
0
 protected extern int textureSize(isamplerBuffer sampler);
Пример #2
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 public static ivec4 texelFetch(Location location, isamplerBuffer sampler, int P)
 {
     return(Shader.TraceFunction(location, new ivec4(texelFetch <int>(location, sampler.i, P, 0, 0, 0, GetPName.TextureBindingBuffer)), "texelFetch"));
 }
Пример #3
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 protected extern ivec4 texelFetch(isamplerBuffer sampler, int p, int lod);