public static ivec4 texture(Location location, isampler1DArray sampler, vec2 P, float bias = 0) { return(texturei(location, sampler.i, P.x, P.y, 0, 0, GetPName.TextureBinding1DArray)); }
public static ivec4 texelFetch(Location location, isampler1DArray sampler, ivec2 P, int lod) { return(Shader.TraceFunction(location, new ivec4(texelFetch <int>(location, sampler.i, P.x, P.y, 0, lod, GetPName.TextureBinding1DArray)), "texelFetch")); }
protected extern ivec4 textureGradOffset(isampler1DArray sampler, vec2 p, float dPdx, float dPdy, int offset);
protected extern ivec4 texture(isampler1DArray sampler, float p, float bias = 0);
protected extern ivec2 textureSize(isampler1DArray sampler, int lod);
protected extern ivec4 textureGrad(isampler1DArray sampler, vec2 p, float dPdx, float dPdy);
protected extern ivec4 textureLodOffset(isampler1DArray sampler, vec2 p, int lod, int offset);
protected extern ivec4 texelFetchOffset(isampler1DArray sampler, ivec2 p, int lod, int offset);
protected extern ivec4 texelFetch(isampler1DArray sampler, ivec2 p, int lod);
protected extern ivec4 textureOffset(isampler1DArray sampler, vec2 p, int offset, float bias = 0);
protected extern ivec4 textureLod(isampler1DArray sampler, vec2 p, float lod);