Пример #1
0
 protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     if (isExistSubUI(type) == true)
     {
         return;
     }
 }
Пример #2
0
 protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     if (type == inputKeyManager.S_KeyInput.KeyType.ENTER)
     {
         requestMakeRoom();
     }
 }
Пример #3
0
 protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     if (type == inputKeyManager.S_KeyInput.KeyType.ENTER)
     {
         exitUI(1);
     }
 }
Пример #4
0
 protected bool isExistSubUI(inputKeyManager.S_KeyInput.KeyType type)
 {
     if (m_uiIndexStack.Count <= 0)
     {
         return(false);
     }
     m_uiList[m_uiIndexStack.Peek()].inputKey(type);
     return(true);
 }
Пример #5
0
 protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     if (type == inputKeyManager.S_KeyInput.KeyType.ENTER)
     {
         tryJoin();
     }
     else if (type == inputKeyManager.S_KeyInput.KeyType.ESC)
     {
         exitUI();
     }
 }
Пример #6
0
 protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     if (isExistSubUI(type) == true)
     {
         return;
     }
     if (type == inputKeyManager.S_KeyInput.KeyType.ENTER)
     {
         exitUI(1);
     }
 }
Пример #7
0
 protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     if (type == inputKeyManager.S_KeyInput.KeyType.ESC)
     {
         exitUI();
     }
     else if (type == inputKeyManager.S_KeyInput.KeyType.ENTER)
     {
         requestEnterRoom();
     }
 }
Пример #8
0
 protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     if (m_bIgnoreChat == true && isExistSubUI(type) == true)
     {
         return;
     }
     if (type == inputKeyManager.S_KeyInput.KeyType.ENTER)
     {
         sendChat();
     }
     else if (type == inputKeyManager.S_KeyInput.KeyType.TAP)
     {
         m_chatBox.focusIF();
     }
 }
Пример #9
0
 protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     if (isExistSubUI(type) == true)
     {
         return;
     }
     else if (GameManager.m_Instance.isLogin() == false && type == inputKeyManager.S_KeyInput.KeyType.ENTER)
     {
         tryLogin();
     }
     else if (type == inputKeyManager.S_KeyInput.KeyType.TAP)
     {
         changeFocusIF();
     }
 }
Пример #10
0
    protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type)
    {

    }
Пример #11
0
 protected abstract void processInputKey(inputKeyManager.S_KeyInput.KeyType type);
Пример #12
0
 public void inputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     processInputKey(type);
 }
Пример #13
0
 public void inputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     ((uiManager)m_uiMGR).inputKey(type);
 }
Пример #14
0
 public void inputKey(inputKeyManager.S_KeyInput.KeyType type)
 {
     m_uiController.inputKey(type);
 }