protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type) { if (isExistSubUI(type) == true) { return; } }
protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type) { if (type == inputKeyManager.S_KeyInput.KeyType.ENTER) { requestMakeRoom(); } }
protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type) { if (type == inputKeyManager.S_KeyInput.KeyType.ENTER) { exitUI(1); } }
protected bool isExistSubUI(inputKeyManager.S_KeyInput.KeyType type) { if (m_uiIndexStack.Count <= 0) { return(false); } m_uiList[m_uiIndexStack.Peek()].inputKey(type); return(true); }
protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type) { if (type == inputKeyManager.S_KeyInput.KeyType.ENTER) { tryJoin(); } else if (type == inputKeyManager.S_KeyInput.KeyType.ESC) { exitUI(); } }
protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type) { if (isExistSubUI(type) == true) { return; } if (type == inputKeyManager.S_KeyInput.KeyType.ENTER) { exitUI(1); } }
protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type) { if (type == inputKeyManager.S_KeyInput.KeyType.ESC) { exitUI(); } else if (type == inputKeyManager.S_KeyInput.KeyType.ENTER) { requestEnterRoom(); } }
protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type) { if (m_bIgnoreChat == true && isExistSubUI(type) == true) { return; } if (type == inputKeyManager.S_KeyInput.KeyType.ENTER) { sendChat(); } else if (type == inputKeyManager.S_KeyInput.KeyType.TAP) { m_chatBox.focusIF(); } }
protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type) { if (isExistSubUI(type) == true) { return; } else if (GameManager.m_Instance.isLogin() == false && type == inputKeyManager.S_KeyInput.KeyType.ENTER) { tryLogin(); } else if (type == inputKeyManager.S_KeyInput.KeyType.TAP) { changeFocusIF(); } }
protected override void processInputKey(inputKeyManager.S_KeyInput.KeyType type) { }
protected abstract void processInputKey(inputKeyManager.S_KeyInput.KeyType type);
public void inputKey(inputKeyManager.S_KeyInput.KeyType type) { processInputKey(type); }
public void inputKey(inputKeyManager.S_KeyInput.KeyType type) { ((uiManager)m_uiMGR).inputKey(type); }
public void inputKey(inputKeyManager.S_KeyInput.KeyType type) { m_uiController.inputKey(type); }