// Start is called before the first frame update void Start() { dragMethod = new DragMethodDistanceFromCamera(); dragPosition = transform.position; pinching = new PinchScale(); rotateFunc = new RotateRelativeToCamera(); }
// Start is called before the first frame update void Start() { dragMethod = new DragMethodWorldPoint(); pinchAction = new PinchScale(); rotateFunc = new RotateRelativeToCamera(); dragPosition = transform.position; }
public void Start() { rotationControl = new RotateRelativeToCamera(); }