Пример #1
0
        public void delete(iTool aTool, int quantity)
        {
            iToolCollection currentToolCollection = MainMenu.currentToolType;
            List <iTool>    toolList = currentToolCollection.ToolCollectionList;

            iTool[] toolArray = currentToolCollection.toArray();
            int     i         = 0;

            foreach (var tool in toolArray)
            {
                if (tool.Name == aTool.Name)
                {
                    break;
                }
                i++;
            }

            toolList[i].Quantity = -quantity;
        }
Пример #2
0
        public void add(iTool aTool, int quantity) //add new pieces of an existing tool to the system
        {
            iToolCollection currentToolCollection = MainMenu.currentToolType;
            List <iTool>    toolList = currentToolCollection.ToolCollectionList;

            iTool[] toolArray = currentToolCollection.toArray();
            int     i         = 0;

            foreach (var tool in toolArray)
            {
                if (tool.Name == aTool.Name)
                {
                    break;
                }
                i++;
            }

            toolList[i].Quantity = quantity;
        }
Пример #3
0
        private static int[] PickTool(bool remove = false, bool noQuantity = false, int numValues = -1)
        {
            int number;
            int toolChoice = 0;

            int[] existingTool = new int[2];
            if (numValues == -1)
            {
                numValues = currentToolType.toArray().Length;
            }
            string[] prompts = new string[] { $"\nPlease select a tool (1-{numValues}) or 0 to exit: ",
                                              $"\nPlease choose a quantity of that tool to edit the Libary or 0 to exit: " };

            for (int indexer = 0; indexer < 2; indexer++)
            {
                if (indexer == 1 && noQuantity)
                {
                    existingTool[indexer] = 0;
                    return(existingTool);
                }

                Console.Write($"{prompts[indexer]}");

                string input = Console.ReadLine();

                bool success = Int32.TryParse(input, out number);

                if (indexer == 1 && number > 0 && success)
                {
                    if (remove)
                    {
                        if (currentToolType.toArray()[existingTool[toolChoice] - 1].AvailableQuantity < number)
                        {
                            Console.Write($"Your input was incorrect, it should be less than or equal to the " +
                                          $"current Avalible Quantity of that Tool\nPress any key to try again... ");
                            Console.ReadKey();
                            indexer--;
                        }
                        else
                        {
                            existingTool[indexer] = number;
                        }
                    }
                    else
                    {
                        existingTool[indexer] = number;
                    }
                }
                else if (success && number <= numValues && number > 0)
                {
                    existingTool[indexer] = number;
                }
                else if (number == 0)
                {
                    Console.WriteLine($"You have chosen to exit\nPress any key to continue... ");
                    Console.ReadKey();
                    return(null);
                }
                else
                {
                    Console.Write($"Your input was incorrect, it should be one of the options " +
                                  $"(1-{numValues}) or a positve quanintity number\nPress any key to try again... ");
                    Console.ReadKey();
                    indexer--;
                }
            }
            return(existingTool);
        }