public Collision(iOption <iObject> UpObject, iOption <iObject> DownObject, iOption <iObject> LeftObject, iOption <iObject> RightObject) { this.UpObject = UpObject; this.DownObject = DownObject; this.LeftObject = LeftObject; this.RightObject = RightObject; }
public InputData(iOption <CharacterMovementAction> MoveAction, iOption <WalkDirectionInput> Walk, iOption <CharacterActivity> CharacterActivity, iOption <SettingsInput> Settings, iOption <MousePressed> MouseButton, Point cursor, bool GamePadOnline) { this.MoveAction = MoveAction; this.Walk = Walk; this.Settings = Settings; this.CharacterActivity = CharacterActivity; this.cursor = cursor; this.MouseButton = MouseButton; this.GamePadOnline = GamePadOnline; }