//only hoMove IEnumerator PauseAndResume(float seconds) { hoScript.Pause(); yield return(new WaitForSeconds(seconds)); hoScript.Resume(); }
void Unfreeze() { _hM.Resume(); _isFrozen = false; _frozenAura.SetActive(false); }
//only hoMove IEnumerator PauseAndResume(float seconds) { hoScript.Pause(); yield return(new WaitForSeconds(seconds)); hoScript.Resume(); }
void Unfreeze() { _hM.Resume(); _isFrozen = false; _frozenAura.SetActive(false); }