public initMsg(List <GameObject> obs) { header = new header(); header.build("INIT", "initializing world", 0); objects = new List <obj>(); for (int i = 0; i < obs.Count; i++) { objects.Add(new obj(obs[i], i)); } }
private void getNext() { //Debug.Log("getting next"); header next = new header(); next.build("NEXT", "Getting the next command", sent); string msg = "JSON{\"header\":" + JsonUtility.ToJson(next) + ",\"body\":{}}"; w.SendString(msg); waiting = 0; }
private void stop() { header stopper = new header(); stopper.build("STOP", "Stopping the server", sent); string msg = "JSON{\"header\":" + JsonUtility.ToJson(stopper) + ",\"body\":{}}"; //Debug.Log(msg); w.SendString(msg); done = true; }