Пример #1
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="drawOrder"></param>
 /// <param name="sortMode"></param>
 /// <param name="depthMode"></param>
 /// <returns></returns>
 public bool Begin(gxtBatchDrawOrder drawOrder, gxtBatchSortMode sortMode, gxtBatchDepthMode depthMode)
 {
     gxtDebug.Assert(IsInitialized() || begun);
     Matrix centeredIdentity = Matrix.Identity;
     centeredIdentity.M41 = resolutionWidth * 0.5f;
     centeredIdentity.M42 = resolutionHeight * 0.5f;
     return Begin(drawOrder, sortMode, depthMode, centeredIdentity);
 }
Пример #2
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="drawOrder"></param>
 /// <param name="sortMode"></param>
 /// <param name="depthMode"></param>
 /// <param name="viewMatrix"></param>
 /// <returns></returns>
 public bool Begin(gxtBatchDrawOrder drawOrder, gxtBatchSortMode sortMode, gxtBatchDepthMode depthMode, Matrix viewMatrix)
 {
     gxtDebug.Assert(IsInitialized() || begun);
     if (!begun)
     {
         this.viewMatrix = viewMatrix;
         Matrix effectView;
         GetEffectMatrix(ref viewMatrix, out effectView);
         effect.View = effectView;
         this.drawOrder = drawOrder;
         this.sortMode = sortMode;
         this.depthMode = depthMode;
         // it appears the spritebatch should always draw in immediate mode
         SpriteSortMode spriteFontSortMode;
         if (sortMode == gxtBatchSortMode.IMMEDIATE)
             spriteFontSortMode = SpriteSortMode.Immediate;
         else if (depthMode == gxtBatchDepthMode.FRONT_TO_BACK)
             spriteFontSortMode = SpriteSortMode.FrontToBack;
         else
             spriteFontSortMode = SpriteSortMode.BackToFront;
         spriteBatch.Begin(spriteFontSortMode, BlendState.NonPremultiplied, SamplerState.AnisotropicWrap, DepthStencilState.None, RasterizerState.CullNone, null, viewMatrix);
         vertexData.Clear();
         spriteFontData.Clear();
         generalData.Clear();
         begun = true;
         return true;
     }
     return false;
 }
Пример #3
0
 public void Begin(gxtBatchDrawOrder drawOrder, gxtBatchSortMode sortMode, gxtBatchDepthMode depthMode, Matrix[] viewMatrices, Viewport[] viewports)
 {
     gxtDebug.Assert(false, "This begin method has not been implemented yet!");
 }