// Use this for initialization void Start() { gc = GetComponent <gunController> (); bloodImage = blood.GetComponent <Image> (); Color tempcolor = bloodImage.color; tempcolor.a = 0; bloodImage.color = tempcolor; }
// Start is called before the first frame update private void Awake() { Instance = this; }
void initializeComponents() { rigid = GetComponent<Rigidbody2D>(); currentSprite = GetComponent<SpriteRenderer>(); currentStatus = GetComponent<status>(); anim = GetComponent<Animator>(); audio = GetComponent<AudioSource>(); motor = GetComponent<motor>(); jumpController = GetComponent<jumpController>(); wallJumpController = GetComponent<wallJumpController>(); gunController = GetComponent<gunController>(); }