private guiSetup score; // Reference to the Score script. #endregion Fields #region Methods // Use this for initialization void Awake() { anim = GetComponent<Animator>(); ren = GetComponent<SpriteRenderer> (); score = GameObject.Find("guiSetup").GetComponent<guiSetup>(); frontCheck = transform.Find("FrontCheck").transform; }
void Awake() { getScore = GameObject.Find ("guiSetup").GetComponent<guiSetup> (); pauser = GameObject.Find ("Pauser").GetComponent<Pauser> (); score1 = PlayerPrefs.GetInt ("Score1"); score2 = PlayerPrefs.GetInt ("Score2"); score3 = PlayerPrefs.GetInt ("Score3"); score4 = PlayerPrefs.GetInt ("Score4"); }
// Use this for initialization void Awake() { score = GameObject.Find("guiSetup").GetComponent<guiSetup>(); }