void GetGroundType() { RaycastHit2D groundhit = Physics2D.Raycast(transform.position, -Vector3.up, GroundCheckRayLength, layerMask); if (groundhit) { string layerName = LayerMask.LayerToName(groundhit.transform.gameObject.layer); if (layerName == "OneWayPlatform") { _groundType = groundType.OneWayPlatform; if (!_tempOneWayPlatform) { _tempOneWayPlatform = groundhit.transform.gameObject; } } else if (layerName == "LevelGeometry") { _groundType = groundType.LevelGeometry; } else { _groundType = groundType.None; } } else { //print("NOT HIT"); _groundType = groundType.None; } }
public GroundModel(Model m, int xPos, int yPos, groundType type, Game1 game) : base(m, game) { position = new Vector3(xPos * 117.3f, yPos * 88.7f, 0); scaleValue = 30.0f; rotationX = 0; rotationY = MathHelper.ToRadians(-90.0f); rotationZ = MathHelper.ToRadians(-90.0f); this.type = type; }