/* public Texture2D eye; * * public string[] listDatas2 = new string[] { "wTextnVoices", "wFeedback", "wUI", "wItem" }; // use to update w_Diary,w_Inventory... * public string[] listSaveType = new string[] { "PlayerPrefs", ".dat" }; * */ void OnEnable() { //manipulateTextList = new EditorManipulateTextList(); _MakeTexture(); string objectPath = "Assets/MCR Creator/Assets/Datas/GripDatas.asset"; datasGrip = AssetDatabase.LoadAssetAtPath(objectPath, typeof(UnityEngine.Object)) as grip_Datas; if (datasGrip) { serializedObject2 = new UnityEditor.SerializedObject(datasGrip); listOfSurface = serializedObject2.FindProperty("listOfSurface"); // helpBoxEditor = serializedObject2.FindProperty("helpBoxEditor"); /* currentDatasProjectFolder = serializedObject2.FindProperty("currentDatasProjectFolder"); * int_CurrentDatasProjectFolder = serializedObject2.FindProperty("int_CurrentDatasProjectFolder"); * int_CurrentDatasSaveSystem = serializedObject2.FindProperty("int_CurrentDatasSaveSystem"); * s_newProjectName = serializedObject2.FindProperty("s_newProjectName"); * s_newLanguageName = serializedObject2.FindProperty("s_newLanguageName"); * firstSceneBuildInIndex = serializedObject2.FindProperty("firstSceneBuildInIndex"); * buildinList = serializedObject2.FindProperty("buildinList"); * newSceneName = serializedObject2.FindProperty("newSceneName"); * specificChar = serializedObject2.FindProperty("specificChar");*/ } else { b_ProjectManagerAssetExist = false; } }
void OnGUI() { //--> Scrollview scrollPosAll = EditorGUILayout.BeginScrollView(scrollPosAll); //--> Window description //GUI.backgroundColor = _cGreen; CheckTex(); GUIStyle style_Yellow_01 = new GUIStyle(GUI.skin.box); style_Yellow_01.normal.background = Tex_01; GUIStyle style_Blue = new GUIStyle(GUI.skin.box); style_Blue.normal.background = Tex_03; GUIStyle style_Purple = new GUIStyle(GUI.skin.box); style_Purple.normal.background = Tex_04; GUIStyle style_Orange = new GUIStyle(GUI.skin.box); style_Orange.normal.background = Tex_05; GUIStyle style_Yellow_Strong = new GUIStyle(GUI.skin.box); style_Yellow_Strong.normal.background = Tex_02; // EditorGUILayout.BeginVertical(style_Purple); EditorGUILayout.HelpBox("Window Tab : Project Manager", MessageType.Info); EditorGUILayout.EndVertical(); // --> Display data EditorGUILayout.BeginHorizontal(); datasGrip = EditorGUILayout.ObjectField(datasGrip, typeof(UnityEngine.Object), true) as grip_Datas; EditorGUILayout.EndHorizontal(); if (datasGrip != null) { GUILayout.Label(""); serializedObject2.Update(); for (var i = 0; i < listOfSurface.arraySize; i++) { //_Tag EditorGUILayout.BeginVertical(style_Yellow_01); EditorGUILayout.LabelField("Surface " + i + "-> " + listOfSurface.GetArrayElementAtIndex(i).FindPropertyRelative("_Tag").stringValue, EditorStyles.boldLabel); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Tag:", GUILayout.Width(145)); EditorGUILayout.PropertyField(listOfSurface.GetArrayElementAtIndex(i).FindPropertyRelative("_Tag"), new GUIContent("")); EditorGUILayout.EndHorizontal(); // 1.5 = the car stop very quickly / 5 = the car stop slowly EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Slow down (1.5 to 5):", GUILayout.Width(145)); EditorGUILayout.PropertyField(listOfSurface.GetArrayElementAtIndex(i).FindPropertyRelative("CoeffZWhenCarIsSlow"), new GUIContent("")); EditorGUILayout.EndHorizontal(); // Reduce the speed of the car 0 to 1 EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Grip Forward (0 to 1):", GUILayout.Width(145)); EditorGUILayout.PropertyField(listOfSurface.GetArrayElementAtIndex(i).FindPropertyRelative("GripForward"), new GUIContent("")); EditorGUILayout.EndHorizontal(); // Reduce or increase break force EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Brake Force:", GUILayout.Width(145)); EditorGUILayout.PropertyField(listOfSurface.GetArrayElementAtIndex(i).FindPropertyRelative("BrakeForce"), new GUIContent("")); EditorGUILayout.EndHorizontal(); // Slide coefficient .1f very little slide / .001 very long slide EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Slide Coeff (0.1f to .001f):", GUILayout.Width(145)); EditorGUILayout.PropertyField(listOfSurface.GetArrayElementAtIndex(i).FindPropertyRelative("SlideCoeff"), new GUIContent("")); EditorGUILayout.EndHorizontal(); // add rotation to the wheel EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Wheel rotation Y:", GUILayout.Width(145)); EditorGUILayout.PropertyField(listOfSurface.GetArrayElementAtIndex(i).FindPropertyRelative("SlideEulerAngleY"), new GUIContent("")); EditorGUILayout.EndHorizontal(); if (i > 0) { if (GUILayout.Button("Delete Surface")) { Undo.RegisterFullObjectHierarchyUndo(datasGrip, datasGrip.name); datasGrip.listOfSurface.RemoveAt(i); break; } } EditorGUILayout.EndVertical(); EditorGUILayout.LabelField(""); } GUI.backgroundColor = _cGreen; if (GUILayout.Button("Create new Surface", GUILayout.Height(60))) { Undo.RegisterFullObjectHierarchyUndo(datasGrip, datasGrip.name); datasGrip.listOfSurface.Add(new grip_Datas._Surface()); } serializedObject2.ApplyModifiedProperties(); EditorGUILayout.LabelField(""); EditorGUILayout.LabelField(""); } EditorGUILayout.EndScrollView(); }