public IHttpActionResult Putgp(int id, gp gp) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != gp.id_gp) { return(BadRequest()); } db.Entry(gp).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!gpExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
public ActionResult DeleteConfirmed(int id) { gp gp = db.gp.Find(id); db.gp.Remove(gp); db.SaveChanges(); return(RedirectToAction("Index")); }
public IHttpActionResult Getgp(int id) { gp gp = db.gp.Find(id); if (gp == null) { return(NotFound()); } return(Ok(gp)); }
public ActionResult Edit([Bind(Include = "id_gp,nome,local_gp,data_gp,temporada_id_temporada")] gp gp) { if (ModelState.IsValid) { db.Entry(gp).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.temporada_id_temporada = new SelectList(db.temporada, "id_temporada", "nome", gp.temporada_id_temporada); return(View(gp)); }
public IHttpActionResult Postgp(gp gp) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.gp.Add(gp); db.SaveChanges(); return(CreatedAtRoute("DefaultApi", new { id = gp.id_gp }, gp)); }
public IHttpActionResult Deletegp(int id) { gp gp = db.gp.Find(id); if (gp == null) { return(NotFound()); } db.gp.Remove(gp); db.SaveChanges(); return(Ok(gp)); }
// GET: gps1/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } gp gp = db.gp.Find(id); if (gp == null) { return(HttpNotFound()); } return(View(gp)); }
// GET: gps1/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } gp gp = db.gp.Find(id); if (gp == null) { return(HttpNotFound()); } ViewBag.temporada_id_temporada = new SelectList(db.temporada, "id_temporada", "nome", gp.temporada_id_temporada); return(View(gp)); }
private void GenerateBuffers(gp.Pnt[] points, gp.Pnt2d[] uvpoints, int[] triangles) { Vector3 edge1, edge2, normal; uint[] normalsCount = new uint[points.Length]; Vector3[] normals = new Vector3[points.Length]; VertexPositionNormalTexture[] vertex = new Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture[points.Length]; for (int ind = 0; ind < triangles.Length; ind += 3) { edge1 = new Vector3( (float)(points[triangles[ind]].x - points[triangles[ind + 1]].x), (float)(points[triangles[ind]].y - points[triangles[ind + 1]].y), (float)(points[triangles[ind]].z - points[triangles[ind + 1]].z)); edge2 = new Vector3( (float)(points[triangles[ind + 2]].x - points[triangles[ind + 1]].x), (float)(points[triangles[ind + 2]].y - points[triangles[ind + 1]].y), (float)(points[triangles[ind + 2]].z - points[triangles[ind + 1]].z)); Vector3.Cross(ref edge1, ref edge2, out normal); edge1 = new Vector3( (float)(points[triangles[ind]].x), (float)(points[triangles[ind]].y), (float)(points[triangles[ind]].z)); if (Vector3.Dot(normal, edge1) < 0) normal *= -1.0f; normal.Normalize(); normals[triangles[ind]] += normal; ++normalsCount[triangles[ind]]; normals[triangles[ind + 1]] += normal; ++normalsCount[triangles[ind + 1]]; normals[triangles[ind + 2]] += normal; ++normalsCount[triangles[ind + 2]]; } for (int i = 0; i < points.Length; i++) { normals[i] /= (float)normalsCount[i]; Vector3 pos = new Vector3((float)points[i].x, (float)points[i].y, (float)points[i].z); //pos *= 5; Vector2 tex = new Vector2((float)uvpoints[i].x, (float)uvpoints[i].y); vertex[i] = new Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture( pos, normals[i], tex); } indexData.Add(triangles); vertexData.Add(vertex); }