public idRequestMessageTP(MessageSuccessState state, int targetID, gm manager) : base(targetID, manager) { isAlien = manager.getPlayer(targetID).IsAlien; successState = state; }
static List <sendIDMessageTP> convertToMessages(List <int> targets, gm manager) { Debug.Assert(targets != null && targets.Count > 0); List <sendIDMessageTP> returnVal = new List <sendIDMessageTP>(); foreach (int item in targets) { returnVal.Add(new sendIDMessageTP(item, manager)); } return(returnVal); }
public sendIDMessageTP(int target, gm manager) { if (target == -1) { playerID = -1; return; } playerScript player = manager.getPlayer(target); Debug.Assert(player != null); //player.PlayerName = playerName; //player.PlayerPhoto = playerPhoto; playerID = target; playerName = player.PlayerName != null ? player.PlayerName : "unnamed"; playerPhoto = player.PlayerPhoto != null?Utility.ConvertTexture2DToString(player.PlayerPhoto) : "null"; }
void Start() { if (instance == null) { instance = this; DontDestroyOnLoad(this); //DontDestroyOnLoad (lch); } else { Destroy(gameObject); } hp = 10; lch = GameObject.Find("ch"); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this); name = "thefirst"; } else if (this != instance) { string sceneName = SceneManager.GetActiveScene().name; Debug.Log($"刪除{sceneName}的{name}"); Destroy(gameObject); } if (Player_Status.playerX != 0) { sceneswitch.useGravity(); } }
// Start is called before the first frame update void Start() { enemyCount = GameObject.Find("gm").GetComponent <gm>(); }
Vector3 pos; // position for new bacterium // Use this for initialization void Start() { bactCount = gameManager.GetComponent <gm>(); ballRigidBody = newBall.GetComponent <Rigidbody>(); ballRigidBody.maxDepenetrationVelocity = 1; }
// Use this for initialization void Start() { text = GetComponent <Text>(); manager = FindObjectOfType <gm>(); }
// Use this for initialization void Start() { playerAvatars = new List <GameObject>(); gms = GameObject.FindObjectOfType <gm>(); }
// Use this for initialization void Start() { manager = FindObjectOfType <gm>(); ps = GetComponent <ParticleSystem>(); psRenderer = GetComponent <ParticleSystemRenderer>(); }
public listMessageTP(List <int> targets, gm manager) : this(convertToMessages(targets, manager)) { }