// Start is called before the first frame update void Start() { osc = GetComponent <OSC>(); osc.SetAddressHandler("/KIN1/Entered/", CrearPersona1); osc.SetAddressHandler("/KIN2/Entered/", CrearPersona2); gV = GameObject.Find("GlobalManager").GetComponent <globalVariables>(); }
private void Start() { nextActionTime = 0f; intervalo = 2.5f; gV = GameObject.Find("GlobalManager").GetComponent <globalVariables>(); osc = GameObject.FindGameObjectWithTag("OSC").GetComponent <OSC>(); }
// Start is called before the first frame update private void Awake() { gV = GameObject.Find("GlobalManager").GetComponent <globalVariables>(); tag = "comida"; porcion = Random.Range(40, 100); valorNutricional = Random.Range(-1, 1); gusto = Random.Range(3, 10); }
void Start() { //Find the matching resource of this gameObject's label, and add the description here MGV = (globalVariables)GameObject.FindGameObjectWithTag("global_variables").GetComponent <globalVariables>(); bgSprite = gameObject.transform.parent.GetChild(0); //bg sprite should always be the first index name = MGV.masterResourceList[resourceID].name; message = MGV.masterResourceList[resourceID].description; message = name + " : " + message; //Figure out needed pop up dimensions. Each Line of text should be no more than 40 chars //I went overboard with this--GUI.Labels handle word-wrapping so I don't think I need the string list //--but this is still useful in getting the number of 'rows' needed for the word wrap if (message.Length < 40) { width = 400f; height = 25f + 10f; bgSprite.localScale = Vector3.one; } else { //This will get complicated: We need to get the first 40 characters--that ends in a ' ' (space) //If the 40th character is not a space, then count backwards until we find one and use that index for the first slice for (int i = 0; i < message.Length; i += 100) { int indexModifier = 0; //this will be our default int newEndIndex = i + 100; //This will be our default //First check if the character in this position is a space ' ' if (message[i] != ' ') { //If it is, then we need to search for the first space counting back from index 40 for (int a = 100; a >= 0; a--) { if (message[a] == ' ') { //Figure out the difference of indices we skipped indexModifier = newEndIndex - a; //Set our new split end position to 'a' index newEndIndex = a; } } } allLines.Add(message.Substring(i, Mathf.Min(newEndIndex, message.Length - i))); //Finally apply our index Modifer--essentially we rest 'i' back to the index we found the space // --before it gets incremented another 40 characters i -= indexModifier; } width = 400f; height = (25f * allLines.Count) + 10f; bgSprite.localScale += new Vector3(0, allLines.Count, 0); } }
// Start is called before the first frame update void Start() { gV = GameObject.Find("GlobalManager").GetComponent <globalVariables>(); im = GetComponent <SpriteRenderer>(); ani = GetComponent <Animation>(); ondas = transform.GetChild(0).gameObject; transmitiendo = false; trackeado = false; ondas.SetActive(false); }
// Start is called before the first frame update void Start() { osc = GetComponent <OSC>(); osc.SetAddressHandler("/Cam1/Entered/", Cam1TotemEntered); osc.SetAddressHandler("/Cam2/Entered/", Cam2TotemEntered); osc.SetAddressHandler("/Cam1/Leave/", Cam1TotemLeave); osc.SetAddressHandler("/Cam2/Leave/", Cam2TotemLeave); osc.SetAddressHandler("/Cam1/Update/", Cam1TotemUpdate); osc.SetAddressHandler("/Cam2/Update/", Cam2TotemUpdate); osc.SetAddressHandler("/Antena1/Prendida/", PrenderAntena1); osc.SetAddressHandler("/Antena2/Prendida/", PrenderAntena2); osc.SetAddressHandler("/Antena3/Prendida/", PrenderAntena3); osc.SetAddressHandler("/Antena4/Prendida/", PrenderAntena4); osc.SetAddressHandler("/Antena1/Apagada/", ApagarAntena1); osc.SetAddressHandler("/Antena2/Apagada/", ApagarAntena1); osc.SetAddressHandler("/Antena3/Apagada/", ApagarAntena1); osc.SetAddressHandler("/Antena4/Apagada/", ApagarAntena1); gV = GameObject.Find("GlobalManager").GetComponent <globalVariables>(); }
// Start is called before the first frame update void Start() { l = GetComponent <Light>(); gV = GameObject.Find("GlobalManager").GetComponent <globalVariables>(); }
private void Awake() { gV = GameObject.Find("GlobalManager").GetComponent <globalVariables>(); }
// Start is called before the first frame update void Start() { gV = manager.GetComponent <globalVariables>(); sovietActualConstruirFabrica = 1; }
// Start is called before the first frame update void Start() { Debug.Log("Starteando"); gV = GameObject.Find("GlobalManager").GetComponent <globalVariables>(); unidadesRestantes = Random.Range(10, 20); }
// Use this for initialization void Start() { MGV = GameObject.FindGameObjectWithTag("global_variables").GetComponent <globalVariables>(); }
private void Start() { gV = GameObject.Find("GlobalManger").GetComponent <globalVariables>(); }