// Update methods for each path node used in binding steps. private void Update_(global::player.MainPage obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | (1 << 0))) != 0) { this.Update_searchlist(obj.searchlist, phase); this.Update_list(obj.list, phase); } } }
// MainPage_obj1_Bindings public void SetDataRoot(global::player.MainPage newDataRoot) { this.dataRoot = newDataRoot; }