Пример #1
0
        // Token: 0x060005CD RID: 1485 RVA: 0x0001C2FC File Offset: 0x0001A4FC
        public static void DrawRay(global::UnityEngine.Color color, global::UnityEngine.Ray ray)
        {
            global::VRGIN.Helpers.UnityHelper.RayDrawer rayDrawer;
            bool flag = !global::VRGIN.Helpers.UnityHelper._Rays.TryGetValue(color, ref rayDrawer) || !rayDrawer;

            if (flag)
            {
                rayDrawer = global::VRGIN.Helpers.UnityHelper.RayDrawer.Create(color, ray);
                global::VRGIN.Helpers.UnityHelper._Rays[color] = rayDrawer;
            }
            rayDrawer.Touch(ray);
        }
Пример #2
0
 // Token: 0x06000B56 RID: 2902 RVA: 0x000230FA File Offset: 0x000212FA
 public void Touch(global::UnityEngine.Ray ray)
 {
     this._LastTouch = global::UnityEngine.Time.time;
     this._Ray       = ray;
     base.gameObject.SetActive(true);
 }
Пример #3
0
            // Token: 0x06000B55 RID: 2901 RVA: 0x000230A4 File Offset: 0x000212A4
            public static global::VRGIN.Helpers.UnityHelper.RayDrawer Create(global::UnityEngine.Color color, global::UnityEngine.Ray ray)
            {
                string text = "Ray Drawer (";

                global::UnityEngine.Color color2 = color;
                global::VRGIN.Helpers.UnityHelper.RayDrawer rayDrawer = new global::UnityEngine.GameObject(text + color2.ToString() + ")").AddComponent <global::VRGIN.Helpers.UnityHelper.RayDrawer>();
                rayDrawer.gameObject.AddComponent <global::UnityEngine.LineRenderer>();
                rayDrawer._Ray   = ray;
                rayDrawer._Color = color;
                return(rayDrawer);
            }