protected override void OnDestroy() { base.OnDestroy(); _onRelease.RemoveAllListeners(); _onRelease = null; StopListenGestures(); _releaseGesture = null; }
protected override void OnDestroy() { base.OnDestroy(); _onRelease.RemoveAllListeners(); _onRelease = null; StopListenGestures(); _releaseGesture = null; }
protected override void Awake() { _onRelease = new Signal <Vector3>(); _releaseGesture = GetComponent <global::TouchScript.Gestures.ReleaseGesture>(); base.Awake(); }
protected override void Awake() { _onRelease = new Signal<Vector3>(); _releaseGesture = GetComponent<global::TouchScript.Gestures.ReleaseGesture>(); base.Awake(); }