Пример #1
0
 /// <summary>
 /// Creates a new game server config in a given project, location, and game
 /// server deployment. Game server configs are immutable, and are not applied
 /// until referenced in the game server deployment rollout resource.
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncUnaryCall <global::Google.LongRunning.Operation> CreateGameServerConfigAsync(global::Google.Cloud.Gaming.V1Beta.CreateGameServerConfigRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.AsyncUnaryCall(__Method_CreateGameServerConfig, null, options, request));
 }
Пример #2
0
 /// <summary>
 /// Creates a new game server config in a given project, location, and game
 /// server deployment. Game server configs are immutable, and are not applied
 /// until referenced in the game server deployment rollout resource.
 /// </summary>
 /// <param name="request">The request received from the client.</param>
 /// <param name="context">The context of the server-side call handler being invoked.</param>
 /// <returns>The response to send back to the client (wrapped by a task).</returns>
 public virtual global::System.Threading.Tasks.Task <global::Google.LongRunning.Operation> CreateGameServerConfig(global::Google.Cloud.Gaming.V1Beta.CreateGameServerConfigRequest request, grpc::ServerCallContext context)
 {
     throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
 }
Пример #3
0
 /// <summary>
 /// Creates a new game server config in a given project, location, and game
 /// server deployment. Game server configs are immutable, and are not applied
 /// until referenced in the game server deployment rollout resource.
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
 /// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
 /// <param name="cancellationToken">An optional token for canceling the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncUnaryCall <global::Google.LongRunning.Operation> CreateGameServerConfigAsync(global::Google.Cloud.Gaming.V1Beta.CreateGameServerConfigRequest request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
 {
     return(CreateGameServerConfigAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken)));
 }
Пример #4
0
 /// <summary>
 /// Creates a new Game Server Config in a given project, Location, and Game
 /// Server Deployment. Game Server Configs are immutable, and are not applied
 /// until referenced in the Game Server Deployment Rollout resource.
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The response received from the server.</returns>
 public virtual global::Google.LongRunning.Operation CreateGameServerConfig(global::Google.Cloud.Gaming.V1Beta.CreateGameServerConfigRequest request, grpc::CallOptions options)
 {
   return CallInvoker.BlockingUnaryCall(__Method_CreateGameServerConfig, null, options, request);
 }