Пример #1
0
 static void addNodesToTree(CraftTree.Type treeType, ref global::CraftNode rootNode)
 {
     foreach (CraftNode node in nodesToAdd[treeType])
     {
         TreeNode parentNode = rootNode.FindNodeByPath(node.path) ?? rootNode;
         parentNode.insertNode(node.idAfter, new global::CraftNode(node.id, node.treeAction, node.techType));
     }
 }
Пример #2
0
 static void addNodesTo_CyclopsFabricator(ref global::CraftNode __result) => addNodesToTree(CraftTree.Type.CyclopsFabricator, ref __result);
Пример #3
0
 static void addNodesTo_SeamothUpgrades(ref global::CraftNode __result) => addNodesToTree(CraftTree.Type.SeamothUpgrades, ref __result);
Пример #4
0
 static void addNodesTo_Constructor(ref global::CraftNode __result) => addNodesToTree(CraftTree.Type.Constructor, ref __result);
Пример #5
0
 static void addNodesTo_Workbench(ref global::CraftNode __result) => addNodesToTree(CraftTree.Type.Workbench, ref __result);
Пример #6
0
 static void addNodesTo_MapRoom(ref global::CraftNode __result) => addNodesToTree(CraftTree.Type.MapRoom, ref __result);