public override void Execute(List <string> _params, global::CommandSenderInfo _senderInfo) { int num = 1; string output = ""; foreach (int v in global::EntityClass.list.Keys) { if (global::EntityClass.list[v].bAllowUserInstantiate) { if (_params.Count == 1) { if (global::EntityClass.list[v].entityClassName.ToLower().Contains(_params[0].ToLower())) { output += num + " - " + global::EntityClass.list[v].entityClassName + " | "; } num++; continue; } if (_params.Count == 0) { output += num + " - " + global::EntityClass.list[v].entityClassName + " | "; num++; } } } global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output(output); }
public override void Execute(List <string> _params, global::CommandSenderInfo _senderInfo) { CustomPrefs customPrefs = CustomPrefs.GetCustomPrefs(); int num; if (_params.Count == 0) { try { global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output(customPrefs.GetCustomPref <int>("WeaponFov").ToString()); } catch (ArgumentException) { global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output("WeaponFov is not set"); } } else if (_params.Count == 1 && int.TryParse(_params[0], out num)) { customPrefs.SetCustomPref <int>("WeaponFov", num); global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output("Set Weapon/Hands FOV to " + num); } }
public override void Execute(List <string> _params, global::CommandSenderInfo _senderInfo) { int id; if (int.TryParse(_params[0], out id)) { global::Entity entity = null; for (int i = global::GameManager.Instance.World.Entities.list.Count - 1; i >= 0; i--) { global::Entity curEntity = global::GameManager.Instance.World.Entities.list[i]; if (curEntity.entityId == id) { entity = curEntity; break; } } if (entity == null) { global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output("Not a valid entity"); return; } global::EntityAlive entityAlive = null; if (entity is global::EntityAlive) { entityAlive = (global::EntityAlive)entity; } string output = "Entity infos:\n"; output += (entity.ToString() + "\n"); output += ("pos = " + entity.GetPosition().ToString() + "\n"); output += ("rot = " + entity.rotation.ToString() + "\n"); output += ("lifetime = " + ((entity.lifetime != float.MaxValue) ? entity.lifetime.ToCultureInvariantString("0.0").ToString() : "float.Max".ToString())); output += ("remote = " + entity.isEntityRemote.ToString() + "\n"); output += ("dead = " + entity.IsDead().ToString() + "\n"); if (entityAlive != null) { output += ("health = " + entityAlive.Health.ToString() + " / " + entityAlive.classMaxHealth.ToString() + "\n"); output += ("stamina = " + entityAlive.Stamina.ToString() + " / " + entityAlive.classMaxStamina.ToString() + "\n"); output += ("food = " + entityAlive.Stats.Food.ToString() + " / " + entityAlive.classMaxFood.ToString() + "\n"); output += ("water = " + entityAlive.Stats.Water.ToString() + " / " + entityAlive.classMaxWater.ToString() + "\n"); output += ("sickness = " + entityAlive.Stats.Sickness.ToString() + " / " + entityAlive.classMaxSickness.ToString() + "\n"); Animation[] animation = entityAlive.gameObject.GetComponentsInChildren <Animation>(); if (animation != null && animation.Length > 0) { output += ("Animations:\n"); foreach (AnimationState state in animation[0]) { output += ("state: " + state.name + " / clip: " + state.clip.name + " / enabled = " + state.enabled.ToString() + " / length: " + state.clip.length.ToString() + "\n"); } } Animator[] animator = entityAlive.gameObject.GetComponentsInChildren <Animator>(); if (animator != null && animator.Length > 0) { AnimatorClipInfo[] animatorClipInfo = animator[0].GetCurrentAnimatorClipInfo(0); if (animatorClipInfo != null && animatorClipInfo.Length > 0) { output += ("AnimatorClipInfo: " + animatorClipInfo[0].clip.name + " / length = " + animatorClipInfo[0].clip.length.ToString() + "\n"); } AnimatorStateInfo animatorStateInfo = animator[0].GetCurrentAnimatorStateInfo(0); output += ("AnimatorStateInfo: length = " + animatorStateInfo.length.ToString() + " / speed = " + animatorStateInfo.speed.ToString() + "\n"); } Renderer[] renderers = entityAlive.GetComponentsInChildren <Renderer>(); output += "Renderers:\n"; foreach (Renderer rend in renderers) { output += ("object " + rend.gameObject.name + " material = " + rend.material.shader.name + "\n"); } } global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output(output); } else { global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output("Entity '" + _params[0] + "' not found"); } }
public override void Execute(List <string> _params, global::CommandSenderInfo _senderInfo) { int id; if (int.TryParse(_params[0], out id)) { global::Entity entity = null; for (int i = global::GameManager.Instance.World.Entities.list.Count - 1; i >= 0; i--) { global::Entity curEntity = global::GameManager.Instance.World.Entities.list[i]; if (curEntity.entityId == id) { entity = curEntity; break; } } if (entity == null) { global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output("Not a valid entity"); return; } string output = "------------------------------------------------------------\n"; output += ("------------------------------------------------------------\n"); output += "ENTITY PREFAB INFOS:\n"; output += (entity.ToString() + "\n"); output += ("------------------------------------------------------------\n"); output += ("------------------------------------------------------------\n"); Transform root = GetRootTransform(entity.transform, entity.name.ToLower()); List <Transform> childrenList = new List <Transform>(); List <int> childrenInstanceIds = new List <int>(); if (root != null && root.gameObject != null) { output += ("Root = " + root.gameObject.name + " | " + root.gameObject.GetInstanceID().ToString()); } else { root = entity.transform; } childrenList.Add(root); childrenInstanceIds.Add(root.GetInstanceID()); GetAllChildTransforms(root, ref childrenList, ref childrenInstanceIds); output += ("CHILDREN:\n"); output += ("------------------------------------------------------------\n"); output += ("------------------------------------------------------------\n"); foreach (Transform child in childrenList) { output += (child.name + " | parent: " + child.parent.name + ":\n"); } output += ("------------------------------------------------------------\n"); output += ("------------------------------------------------------------\n"); output += ("DETAILED INFOS:\n"); output += ("------------------------------------------------------------\n"); foreach (Transform child in childrenList) { output += ("------------------------------------------------------------\n"); output += ("name: " + child.name + "\n"); output += ("\tparent: " + child.parent.name + "\n"); output += ("\ttag: " + child.tag.ToString() + "\n"); output += ("\tinstance id: " + child.GetInstanceID().ToString() + "\n"); output += ("components:\n"); Component[] components = child.GetComponents <Component>(); foreach (Component comp in components) { output += ("\t" + comp.ToString() + "\n"); } } output += ("------------------------------------------------------------\n"); global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output(output); string dir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "7D2D"); Directory.CreateDirectory(dir); string path = Path.Combine(dir, "GetEntityPrefabInfos.txt"); if (!File.Exists(path)) { File.Create(path).Dispose(); } File.WriteAllText(path, output); } else { global::SingletonMonoBehaviour <global::SdtdConsole> .Instance.Output("Entity '" + _params[0] + "' not found"); } }