Пример #1
0
 /// <summary>
 /// CreatePlayer will put the player  in state storage, and then look
 /// through the 'properties' field for the attributes you have defined as
 /// indices your matchmaker config.  If the attributes exist and are valid
 /// integers, they will be indexed.
 /// INPUT: Player message with these fields populated:
 ///  - id
 ///  - properties
 /// OUTPUT: Result message denoting success or failure (and an error if
 /// necessary)
 /// </summary>
 /// <param name="request">The request received from the client.</param>
 /// <param name="context">The context of the server-side call handler being invoked.</param>
 /// <returns>The response to send back to the client (wrapped by a task).</returns>
 public virtual global::System.Threading.Tasks.Task <global::Api.CreatePlayerResponse> CreatePlayer(global::Api.CreatePlayerRequest request, grpc::ServerCallContext context)
 {
     throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
 }
Пример #2
0
 /// <summary>
 /// CreatePlayer will put the player  in state storage, and then look
 /// through the 'properties' field for the attributes you have defined as
 /// indices your matchmaker config.  If the attributes exist and are valid
 /// integers, they will be indexed.
 /// INPUT: Player message with these fields populated:
 ///  - id
 ///  - properties
 /// OUTPUT: Result message denoting success or failure (and an error if
 /// necessary)
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
 /// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
 /// <param name="cancellationToken">An optional token for canceling the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncUnaryCall <global::Api.CreatePlayerResponse> CreatePlayerAsync(global::Api.CreatePlayerRequest request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
 {
     return(CreatePlayerAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken)));
 }
Пример #3
0
 /// <summary>
 /// CreatePlayer will put the player  in state storage, and then look
 /// through the 'properties' field for the attributes you have defined as
 /// indices your matchmaker config.  If the attributes exist and are valid
 /// integers, they will be indexed.
 /// INPUT: Player message with these fields populated:
 ///  - id
 ///  - properties
 /// OUTPUT: Result message denoting success or failure (and an error if
 /// necessary)
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The call object.</returns>
 public virtual grpc::AsyncUnaryCall <global::Api.CreatePlayerResponse> CreatePlayerAsync(global::Api.CreatePlayerRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.AsyncUnaryCall(__Method_CreatePlayer, null, options, request));
 }
Пример #4
0
 /// <summary>
 /// CreatePlayer will put the player  in state storage, and then look
 /// through the 'properties' field for the attributes you have defined as
 /// indices your matchmaker config.  If the attributes exist and are valid
 /// integers, they will be indexed.
 /// INPUT: Player message with these fields populated:
 ///  - id
 ///  - properties
 /// OUTPUT: Result message denoting success or failure (and an error if
 /// necessary)
 /// </summary>
 /// <param name="request">The request to send to the server.</param>
 /// <param name="options">The options for the call.</param>
 /// <returns>The response received from the server.</returns>
 public virtual global::Api.CreatePlayerResponse CreatePlayer(global::Api.CreatePlayerRequest request, grpc::CallOptions options)
 {
     return(CallInvoker.BlockingUnaryCall(__Method_CreatePlayer, null, options, request));
 }