public glGDIWrapper(glTexture2D src) { if (src == null) throw new ArgumentNullException("src"); if (src.IsDisposed) throw new ObjectDisposedException("src"); source = src; bitmap = new Bitmap(source.Width, source .Height, PixelFormat.Format32bppArgb); bitmapRect = new Rectangle(0, 0, source.Width, source.Height); }
public DemoSprite2d() : base("Sprite 2d") { sprite = glTexture2D.FromFile("Demos\\sprite.png"); }