void Start() { render = GetComponent <SpriteRenderer>(); inRange = false; dialogueReceiver = dialogueBox.GetComponent <DialogueBox>(); girlAttributes = girl.GetComponent <girlBehaviour>(); typer = theTyper.GetComponent <actionTyper>(); }
//private int messageCounter; void Start() { finished = false; //This is to make him dissapear after you're done with him! //messageCounter = 0; girlAttributes = girl.GetComponent <girlBehaviour>(); render = GetComponent <SpriteRenderer>(); inRange = false; dialogueReceiver = dialogueBox.GetComponent <DialogueBox>(); typer = theTyper.GetComponent <actionTyper>(); }