Пример #1
0
 public void HandleTimedInput()
 {
     if (currentObj.tag == "minusheat")
     {
         StartCoroutine(LerpLow());
         isLowHeat = true;
         highHeatButton.setHighHeat(false);
         call = GameObject.Find("GameObject").GetComponent <LoadClassroom> ();
         if (call.getheatLevel() == "low")
         {
             getHeatReaction getHeatR = GameObject.Find("HeatReaction").GetComponent <getHeatReaction> ();
             getHeatR.callHeatReaction();
         }
         else
         {
             print(" It is wrong!");
         }
     }
 }
Пример #2
0
    // Use this for initialization
    public void HandleTimedInput()
    {
        //All Classroom Tags
        if (currentObj.tag == "microscope")
        {
            moving = true;
            StartCoroutine(movesceneMS());
        }
        else if (currentObj.tag == "periodic_table")
        {
            moving = true;
            StartCoroutine(movescenePT());
        }
        else if (currentObj.tag == "tripod")
        {
            moving = true;
        }
        else if (currentObj.tag == "door")
        {
            moving = true;
            StartCoroutine(movesceneDoor());
        }
        else if (currentObj.tag == "plusheat")
        {
            StartCoroutine(LerpUP());
        }
        else if (currentObj.tag == "minusheat")
        {
            StartCoroutine(LerpDown());
        }
        else if (currentObj.tag == "mixBackbutton")
        {
            mixEx.SetActive(false);
            bunsenburner.SetActive(true);
            microscope.SetActive(true);
            stand.SetActive(true);
        }
        else if (currentObj.tag == "heatBackButton")
        {
            StartCoroutine(movefromheat());
            heatEx.SetActive(false);
            stand.SetActive(true);
            microscope.SetActive(true);
        }
        else if (currentObj.tag == "bunsenburner")
        {
            heatEx.SetActive(true);
            StartCoroutine(moveheat());
            stand.SetActive(false);
            microscope.SetActive(false);
            getHeatElement  getHeat  = GameObject.Find("HeatElement").GetComponent <getHeatElement> ();
            getHeatReaction getHeatR = GameObject.Find("HeatReaction").GetComponent <getHeatReaction> ();
            getHeat.callHeat();
            getHeatR.callHeatReaction();
        }
        else if (currentObj.tag == "testtubestand")
        {
            mixEx.SetActive(true);
            microscope.SetActive(false);
            bunsenburner.SetActive(false);
            stand.SetActive(false);
            getElementA getA = GameObject.Find("Element A").GetComponent <getElementA> ();
            getElementB getB = GameObject.Find("Element B").GetComponent <getElementB> ();

            getA.callA();
            getB.callB();
        }         //All Microscope scene----------------------------->
        else if (currentObj.tag == "homepagebutton")
        {
            StartCoroutine(movesClassroom());
        }
        else if (currentObj.tag == "micOptionA")
        {
            microscopeMenu.SetActive(false);
        }
        else if (currentObj.tag == "micBackbutton")
        {
            microscopeMenu.SetActive(true);
        }
    }