Пример #1
0
    Vector2[] getChessesPosition(ArrayList chessProperties, generatepattern n_pattern)
    {
        Vector2[] locations = new Vector2[chessProperties.Count];

        switch (n_pattern)
        {
        case generatepattern.set_balance:

            break;

        case generatepattern.set_defence:

            break;

        case generatepattern.set_attack:

            break;

        case generatepattern.none:
        default:
            break;
        }

        return(locations);
    }
Пример #2
0
    public GameObject[] setChesses(ArrayList chessesProperties, generatepattern n_pattern)
    {
        GameObject[] chesses;
        if (chessesProperties != null && chessesProperties.Count > 0)
        {
            chesses = new GameObject[chessesProperties.Count];
            return(chesses);
        }

        return(null);
    }