Пример #1
0
    // Use this for initialization
    void Start()
    {
        game_variables_container = GameObject.Find("Game_variables");
        game_variables_list      = game_variables_container.GetComponentInChildren <game_variables_script> ();
        win_textbox = GameObject.Find("Title_winner").GetComponent <TextMeshProUGUI>();

        if (game_variables_list.get_who_win() == 0)
        {
            win_textbox.text = game_variables_list.get_player1_name() + " wins !";
        }
        else if (game_variables_list.get_who_win() == 1)
        {
            win_textbox.text = game_variables_list.get_player2_name() + " wins !";
        }
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        game_variables_container  = GameObject.Find("Game_variables");
        game_variables_list       = game_variables_container.GetComponentInChildren <game_variables_script> ();
        current_player_id_text    = GameObject.Find("current_player_value").GetComponent <TextMeshProUGUI>();
        current_player_moves_text = GameObject.Find("moves_value").GetComponent <TextMeshProUGUI>();
        current_player_turns_text = GameObject.Find("rotations_value").GetComponent <TextMeshProUGUI>();

        current_player_moves_text.text = "";
        current_player_turns_text.text = "";
        current_player_id_text.text    = game_variables_list.get_player1_name();
        floor_container          = GameObject.Find("board_full");
        floor_script_list        = floor_container.GetComponentsInChildren <select_script_floor> ();
        player1_container        = GameObject.Find("Player1_pawns");
        player1_pawn_script_list = player1_container.GetComponentsInChildren <select_cube_script> ();
        player2_container        = GameObject.Find("Player2_pawns");
        player2_pawn_script_list = player2_container.GetComponentsInChildren <select_cube_script> ();
    }
Пример #3
0
    void Start()
    {
        //linking objects to variables
        game_variables_container = GameObject.Find("Game_variables");
        game_variables_list      = game_variables_container.GetComponentInChildren <game_variables_script> ();
        button_new        = GameObject.Find("Button_new");
        button_new_online = GameObject.Find("Button_new_online");
        button_back       = GameObject.Find("Button_back");
        button_help       = GameObject.Find("Button_help");
        button_exit       = GameObject.Find("Button_exit");
        button_credits    = GameObject.Find("Button_credits");
        button_option     = GameObject.Find("Button_option");
        rules_view        = GameObject.Find("Rules");
        option_view       = GameObject.Find("Options");
        credits_view      = GameObject.Find("Credits");

        //hiding unused objects
        button_back.SetActive(false);
        rules_view.SetActive(false);
        option_view.SetActive(false);
        credits_view.SetActive(false);
    }