void makeInstace() { if (instance == null) { instance = this; } }
void Start() { if (player == null) { player = GameObject.Find("character").GetComponent <characterController>(); } gamePlayController = GameObject.Find("GameplayController").GetComponent <gamePlayController>(); }
private void Start() { playerStatus ps = new playerStatus(); // fileManager.savePlayerStatus(ps); instance = this; updateCoinUI(0); updateScoreUI(0); resetPlayerStatus(); }
void Start() { charTransform = this.transform; gamePlayController = GameObject.Find("GameplayController").GetComponent <gamePlayController>(); }
void Awake() { _gamePlayController = Object.FindObjectOfType <gamePlayController>(); anim = this.GetComponent <Animator>(); anim.SetInteger("typeAnim", level); }
void OnDisable() { SceneManager.sceneLoaded -= onSceneLoaded; instance = null; }
void Start() { gamePlayController = GameObject.Find("GameplayController").GetComponent <gamePlayController>(); sound = gameObject.GetComponent <AudioSource>(); }