Пример #1
0
 // Use this for initialization
 void Start() {
     if (GameManager.instance.idScene == 1)
     {
         GameManagerCombat = GameObject.FindGameObjectWithTag("GameManagerCombat");
         scriptGM = GameManagerCombat.GetComponent<gameManagerCombat>();
     }
 }
Пример #2
0
    // Use this for initialization
    void Start () {

        GameManagerCombat = GameObject.FindGameObjectWithTag("GameManagerCombat");
        scriptGM = GameManagerCombat.GetComponent<gameManagerCombat>();

        TotalScale = barreDeVie.transform.localScale.x;
        ScaleAEnlever = (TotalScale * Time.deltaTime) / nbSecondeBuff;


        gameObject.GetComponent<AudioSource>().volume = gameObject.GetComponent<AudioSource>().volume * GameManager.instance.volumeGeneral;
        gameObject.GetComponent<AudioSource>().Play();
    }
Пример #3
0
    // Use this for initialization
    void Start () {

        jeSuisMort = false;

        leGameManagerCombat = GameObject.FindGameObjectWithTag("GameManagerCombat");

        //Fait une reference sur le script du gameManagerCombat pour acceder a des fonctions
        gameManagerCombatScript = leGameManagerCombat.GetComponent<gameManagerCombat>();

        //Aller chercher son boxCollider
        maBoxCollider = gameObject.GetComponent<BoxCollider2D>();

        //Aller chercher mon animator
        monAnimator = GetComponent<Animator>();

        //Pour le moment dans la state de transition on veut desactiver le boxCollider2D
        maBoxCollider.enabled = false;

        //Initialiser les stats du monstre
        initialiserStatDuMonstre();

        gameObject.GetComponent<AudioSource>().volume = gameObject.GetComponent<AudioSource>().volume * GameManager.instance.volumeGeneral;

    }