// Use this for initialization void Start() { if (GameManager.instance.idScene == 1) { GameManagerCombat = GameObject.FindGameObjectWithTag("GameManagerCombat"); scriptGM = GameManagerCombat.GetComponent<gameManagerCombat>(); } }
// Use this for initialization void Start () { GameManagerCombat = GameObject.FindGameObjectWithTag("GameManagerCombat"); scriptGM = GameManagerCombat.GetComponent<gameManagerCombat>(); TotalScale = barreDeVie.transform.localScale.x; ScaleAEnlever = (TotalScale * Time.deltaTime) / nbSecondeBuff; gameObject.GetComponent<AudioSource>().volume = gameObject.GetComponent<AudioSource>().volume * GameManager.instance.volumeGeneral; gameObject.GetComponent<AudioSource>().Play(); }
// Use this for initialization void Start () { jeSuisMort = false; leGameManagerCombat = GameObject.FindGameObjectWithTag("GameManagerCombat"); //Fait une reference sur le script du gameManagerCombat pour acceder a des fonctions gameManagerCombatScript = leGameManagerCombat.GetComponent<gameManagerCombat>(); //Aller chercher son boxCollider maBoxCollider = gameObject.GetComponent<BoxCollider2D>(); //Aller chercher mon animator monAnimator = GetComponent<Animator>(); //Pour le moment dans la state de transition on veut desactiver le boxCollider2D maBoxCollider.enabled = false; //Initialiser les stats du monstre initialiserStatDuMonstre(); gameObject.GetComponent<AudioSource>().volume = gameObject.GetComponent<AudioSource>().volume * GameManager.instance.volumeGeneral; }