// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (index < images.Count - 1) { index++; currentImage.texture = images[index]; } else { GD.LoadScene("Menus/levelSelect"); GD.PI.levelLock++; GD.SavePlayer(); } } }
// Update is called once per frame public void Update() { if ((Input.GetKeyDown(KeyCode.Joystick1Button2) || Input.GetKeyDown(KeyCode.Alpha3)) && !ending) { endLevel(thisLevel); resetting = true; } if (ending) { if (timer > 0) { timer--; } else { if (!resetting) { DB.SavePlayer(); } DB.LoadScene(levelToProceed); } } }