// Use this for initialization void Start() { gameController = FindObjectOfType <GameController> (); GameController1 = FindObjectOfType <gameController1> (); GameController2 = FindObjectOfType <gameController2>(); gameController3 = FindObjectOfType <gamecontroller3> (); gamecontroller4 = FindObjectOfType <gameController4> (); gamecontroller5 = FindObjectOfType <gameController5> (); gamecontroller6 = FindObjectOfType <gameController6> (); gamecontroller7 = FindObjectOfType <gameController7> (); gamecontroller8 = FindObjectOfType <gameController8> (); gamecontroller9 = FindObjectOfType <gameController9> (); }
// Use this for initialization void Start() { gameController = FindObjectOfType <gameController1> (); }