Пример #1
0
 public ASTRAMemberLoad()
 {
     mArrowPoints.Add(new gPoint(0.0d, 0.0d, 0.0d));
     mArrowPoints.Add(new gPoint(-1.0d, -0.1665d, 0.0d));
     mArrowPoints.Add(new gPoint(-1.0d, 0.1665d, 0.0d));
     mArrowPoints.Add(new gPoint(0.0d, 0.0d, 0.0d));
 }
Пример #2
0
 public ASTRAArrowLine()
 {
     mArrowPoints.Add(new gPoint(0.0d, 0.0d, 0.0d));
     mArrowPoints.Add(new gPoint(-1.0d, -0.1665d, 0.0d));
     mArrowPoints.Add(new gPoint(-1.0d, 0.1665d, 0.0d));
     mArrowPoints.Add(new gPoint(0.0d, 0.0d, 0.0d));
 }
Пример #3
0
        public override gPoints GetGripPoints()
        {
            gPoints ret = new gPoints();

            ret.Add(StartPoint);
            ret.Add(EndPoint);
            return(ret);
        }
Пример #4
0
        double GetArea3D(gPoint gp1, gPoint gp2, gPoint gp3)
        {
            try
            {
                gPoints gps = new gPoints();
                gps.Add(gp1);
                gps.Add(gp2);
                gps.Add(gp3);

                return(Math.Abs(gps.Area3D(gps.GetNormal())));
            }
            catch
            { }
            return(0.0);
        }
Пример #5
0
        public gPoints GetDisNetPipePoints()
        {
            string       fName = "C:\\DisNetPoints.txt";
            StreamReader sr    = new StreamReader(new FileStream(fName, FileMode.Open, FileAccess.Read));
            gPoints      pts   = new gPoints();

            string[] values;
            string   kStr = "";
            double   dx = 0.0, dy, dz;

            dx = dy = dz = 0.0;
            while (!sr.EndOfStream)
            {
                try
                {
                    kStr   = sr.ReadLine();
                    values = kStr.Split(new char[] { ',' });
                    dx     = double.Parse(values[0]);
                    dy     = double.Parse(values[1]);
                    dz     = double.Parse(values[2]);
                    pts.Add(dx, dy, dz);
                }
                catch (Exception exx)
                {
                }
            }
            sr.Close();
            return(pts);
        }
Пример #6
0
        public gPoints GetPoints(int div, double unitFactor)
        {
            gPoints gps = new gPoints();

            div = 10;
            double x, y, xIncr;

            x     = y = xIncr = 0.0d;
            xIncr = Length / div;

            UdlLoad = UdlLoad / unitFactor;
            for (int i = 0; i <= div; i++)
            {
                y = CalculateMomentWithConsLoad(x);
                if (i == 0)
                {
                    y = -(Math.Abs(StartMoment));
                }
                else if (i == div)
                {
                    y = -(Math.Abs(EndMoment));
                }
                gPoint gp = new gPoint(x, y);
                gps.Add(gp);
                x += xIncr;
            }
            return(gps);
        }
Пример #7
0
        public override gPoints GetGripPoints()
        {
            gPoints ret = new gPoints();
            gPoint  cen = new gPoint();

            ret.Add(cen);
            double stepangle = Globals.VD_TWOPI / this.NumSides;
            double sang      = 0.0d;

            for (int i = 0; i < NumSides; i++)
            {
                ret.Add(gPoint.Polar(cen, sang, Radius));
                sang += stepangle;
            }
            ECSMatrix.Transform(ret);
            return(ret);
        }
Пример #8
0
        public override gPoints GetGripPoints()
        {
            gPoints ret = new gPoints();
            gPoint  cen = new gPoint();

            ret.Add(cen);
            ECSMatrix.Transform(ret);
            return(ret);
        }
Пример #9
0
        public static Vertexes GetVertexesFromPoints(List<PointData> points)
        {
            Vertexes vtxs = new Vertexes();
            gPoints gps = new gPoints();
            points.ForEach(pt => gps.Add(new gPoint(pt.X, pt.Y, pt.Z)));
            gps.RemoveEqualPoints(0.01);

            vtxs.AddRange(gps);
            return vtxs;
        }
Пример #10
0
        bool Merge3DFace(vdPolyface vdp)
        {
            int                   II       = int.MaxValue;
            Int32Array            i32      = vdp.FaceList;
            Dictionary <int, int> deleteID = new Dictionary <int, int>();

            Dictionary <int, int> kk1 = new Dictionary <int, int>();
            Dictionary <int, int> kk2 = new Dictionary <int, int>();

            //合并三角形
            #region 合并三角形
            for (int i = 0; i < i32.Count; i = i + 5)
            {
                if (i32[i + 4] != II && i32[i] == i32[i + 3]) //一定是没有被合并过的,说明是三角形
                {
                    int i1 = i32[i];
                    int i2 = i32[i + 1];
                    int i3 = i32[i + 2];
                    kk1.Clear();
                    kk1.Add(i1, i1);
                    kk1.Add(i2, i2);
                    kk1.Add(i3, i3);

                    for (int j = i + 5; j < i32.Count; j = j + 5)
                    {
                        if (i32[j + 4] != II && i32[j] == i32[j + 3])   //剔除已经处理过的
                        {
                            int j1 = i32[j];
                            int j2 = i32[j + 1];
                            int j3 = i32[j + 2];

                            //kk2.Clear();
                            //kk2.Add(j1, j1);
                            //kk2.Add(j2, j2);
                            //kk2.Add(j3, j3);


                            int k1 = 0;
                            int k2 = 0;
                            int k3 = 0;
                            int k4 = 0;

                            //找到公共边
                            if ((i1 == j1 || i1 == j2 || i1 == j3) && (i2 == j1 || i2 == j2 || i2 == j3))
                            {
                                k1 = i3;
                                k2 = i1;
                                k4 = i2;
                            }
                            else if ((i2 == j1 || i2 == j2 || i2 == j3) && (i3 == j1 || i3 == j2 || i3 == j3))
                            {
                                k1 = i1;
                                k2 = i2;
                                k4 = i3;
                            }
                            else if ((i1 == j1 || i1 == j2 || i1 == j3) && (i3 == j1 || i3 == j2 || i3 == j3))
                            {
                                k1 = i2;
                                k2 = i3;
                                k4 = i1;
                            }
                            else
                            {
                                continue;
                            }

                            if (!kk1.ContainsKey(j1))
                            {
                                k3 = j1;
                            }

                            if (!kk1.ContainsKey(j2))
                            {
                                k3 = j2;
                            }

                            if (!kk1.ContainsKey(j3))
                            {
                                k3 = j3;
                            }

                            //检查是否共面

                            gPoints gps3 = new gPoints();
                            //gps3.Add(vdp.VertexList[i1 - 1]);
                            //gps3.Add(vdp.VertexList[i2 - 1]);
                            //gps3.Add(vdp.VertexList[i3 - 1]);

                            gps3.Add(vdp.VertexList[k1 - 1]);
                            gps3.Add(vdp.VertexList[k2 - 1]);
                            gps3.Add(vdp.VertexList[k4 - 1]);


                            Vector vec = gps3.GetNormal();

                            // 导出时,下面计算dist的方法有异常OutOfRange异常抛出,特加以下判断
                            if (k3 > vdp.VertexList.Count || k1 > vdp.VertexList.Count || k3 <= 0 || k1 <= 0)
                            {
                                continue;
                            }

                            double dist = Globals.DistancePointToPlane(vdp.VertexList[k3 - 1], vec,
                                                                       vdp.VertexList[k1 - 1]);
                            if (Math.Abs(dist) > Globals.VD_ZERO6)
                            {
                                continue;
                            }

                            //判断是否是凹多边形   凹多边形有显示问题

                            ////判断是否构成了三角形
                            gps3.InsertAt(3, vdp.VertexList[k3 - 1]);

                            //gPoints gps4=gps3.Clone() as gPoints;
                            //gps3.makeClosed();
                            //gps4.makeClosed();
                            //gps4.RemoveInLinePoints();

                            //if (gps3.Count != gps4.Count) continue;


                            double area1 = GetArea3D(gps3[0], gps3[1], gps3[2]);
                            double area2 = GetArea3D(gps3[3], gps3[1], gps3[2]);
                            double area3 = GetArea3D(gps3[0], gps3[1], gps3[3]);
                            double area4 = GetArea3D(gps3[0], gps3[2], gps3[3]);

                            double area = Math.Max(area3, area4);
                            if (area1 + area2 <= area)  //凹多边形
                            {
                                continue;
                            }


                            i32[i]     = k4;
                            i32[i + 1] = k1;
                            i32[i + 2] = k2;
                            i32[i + 3] = k3;//这里放到第3个点经常出现问题


                            i32[j + 4] = II;
                            break;
                        }
                    }
                }
            }
            #endregion
            #region 生成新的polyface
            Int32Array iii32 = new Int32Array();
            for (int i = 0; i < vdp.FaceList.Count; i = i + 5)
            {
                if (vdp.FaceList[i + 4] != II)
                {
                    iii32.Add(i32[i]);
                    iii32.Add(i32[i + 1]);
                    iii32.Add(i32[i + 2]);
                    iii32.Add(i32[i + 3]);
                    iii32.Add(i32[i + 4]);
                }
            }
            vdp.FaceList = iii32;
            vdp.Invalidate();
            #endregion
            return(true);
        }
Пример #11
0
        /// <summary>
        /// /处理polyface
        /// </summary>
        //bool <param name="vdp"></param>
        bool GetVDPBorderLine(vdPolyface vdp, vdFigure vdPf)
        {
            vdPolyface vdpOut             = new vdPolyface();
            Dictionary <string, bool> kvs = new Dictionary <string, bool>();
            Int32Array iii32 = vdp.FaceList;

            for (int i = 0; i < iii32.Count; i++)
            {
                if (vdp.FaceList[i] < 0)
                {
                    if (i % 5 != 4)
                    {
                        vdp.FaceList[i] = -vdp.FaceList[i];
                    }
                }
            }
            iii32 = vdp.FaceList;
            for (int i = 0; i < iii32.Count; i = i + 5)
            {
                AddSide(kvs, iii32[i], iii32[i + 1]);
                AddSide(kvs, iii32[i + 1], iii32[i + 2]);
                AddSide(kvs, iii32[i + 2], iii32[i]);
            }
            //找到外边界
            Int32Array i32 = ParaseSide2List(kvs, vdp.VertexList.Count + 1);

            if (i32.Count < 5)
            {
                return(false);
            }

            //找到向量
            ///int iii = 1;
            gPoints Points = vdp.VertexList;

            Points.makeClosed();
            gPoints gps = new gPoints();// Points.Clone() as gPoints;

            foreach (int ii in i32)
            {
                gps.Add(Points[ii - 1]);
            }
            gps.RemoveEqualPoints(Globals.VD_ZERO5);

            //gps.RemoveInLinePoints();

            Int32Array ii32 = new Int32Array();
            gPoints    gpss = new gPoints();


            #region  延长线段到最长

            gpss.Add(gps[0]);


            for (int i = 0; i < gps.Count - 1; i++)
            {
                //if (i == 5)
                //{
                //    int j = 0;
                //}

                if (i != gps.Count - 2)
                {
                    double dd = Globals.distPointFromLine(gps[i + 2], gps[i], gps[i + 1]);
                    if (Globals.distPointFromLine(gps[i + 2], gps[i], gps[i + 1]) < 0.2)
                    {
                        continue;
                    }
                    else
                    {
                        gpss.Add(gps[i + 1]);
                    }
                }

                if (i == gps.Count - 2)
                {
                    if (Globals.distPointFromLine(gps[1], gps[i], gps[i + 1]) < 0.2)
                    {
                        gpss.RemoveAt(0);
                    }
                    else
                    {
                        gpss.Add(gps[i + 1]);
                    }
                }
            }

            #endregion
            gpss.makeClosed();
            gpss.RemoveLast();


            //找到四条边中符合圆柱体标准的。

            if (gpss.Count % 2 != 0 || gpss.Count < 10)
            {
                return(false);
            }

            int half = gpss.Count / 2;

            gPoints gEndSide1  = new gPoints();
            gPoints gEndSide2  = new gPoints();
            gPoints gParaSide1 = new gPoints();
            gPoints gParaSide2 = new gPoints();



            for (int i = 0; i < gpss.Count / 2; i++)
            {
                Vector v1 = new Vector(gpss[i], gpss[i + 1]);
                Vector v2 = new Vector(gpss[i + half], gpss[(half + i + 1) % gpss.Count]);
                v1.Cross(v2);
                if (v1.Length < Globals.VD_ZERO6)  //说明平行
                {
                    gEndSide1.RemoveAll();
                    gEndSide2.RemoveAll();
                    gParaSide1.RemoveAll();
                    gParaSide2.RemoveAll();

                    gParaSide1.Add(gpss[i]);
                    gParaSide1.Add(gpss[i + 1]);

                    gParaSide2.Add(gpss[i + half]);
                    gParaSide2.Add(gpss[(half + i + 1) % gpss.Count]);



                    for (int j = i + 1; j < i + half; j++)
                    {
                        gEndSide1.Add(gpss[j]);
                    }

                    for (int j = i + half + 1; j < i + 2 * half; j++)
                    {
                        gEndSide2.Add(gpss[j % gpss.Count]);
                    }

                    gPoint sp1    = new gPoint();
                    gPoint sp2    = new gPoint();
                    double radius = 0.0;

                    //判断是个边是否符合圆柱体标准
                    if (!IS4SideCyln(gEndSide1, gEndSide2, gParaSide1, gParaSide2, ref sp1, ref sp2, out radius))  //不符合圆柱体标准 ,直接返回错误
                    {
                        continue;
                    }
                    gpss.RemoveAll();


                    //这里可以进行圆柱简化



                    gpss.AddRange(gEndSide1);
                    gpss.AddRange(gParaSide2);
                    gpss.AddRange(gEndSide2);
                    gpss.AddRange(gParaSide1);


                    //是否齐头圆柱,即没有切过的圆柱,如果齐圆柱头,特殊处理,此处暂时不变,



                    //

                    half = gpss.Count / 2;

                    vdpOut.VertexList = gpss;
                    vdpOut.FaceList   = new Int32Array();

                    for (int ii = 1; ii < half; ii++)
                    {
                        vdpOut.FaceList.Add(ii);
                        vdpOut.FaceList.Add(ii + 1);
                        vdpOut.FaceList.Add(gpss.Count - (ii + 1) + 1);
                        vdpOut.FaceList.Add(gpss.Count - ii + 1);
                        vdpOut.FaceList.Add(-1);
                    }


                    vdp.FaceList   = vdpOut.FaceList;
                    vdp.VertexList = vdpOut.VertexList;
                    //vdp.Invalidate();
                    //vdp.Update();

                    break;
                }
            }


            //找到两个顶边,如果多个就扔掉了。

            //GetNonParaSide(vdp.VertexList, i32, orign, vector);
            return(true);
            //Int32Array side1=
        }