private void MessageReceived(GameServer server, IProtocol message) { switch ((ProtocolDef)message.ProtocolId) { case ProtocolDef.g2e_exesyscmd_def: { g2e_exesyscmd protocol = message as g2e_exesyscmd; FSEyeResult returnCode = (FSEyeResult)protocol.ReturnCode; switch (_guardTask) { case GuardTask.Unknown: case GuardTask.Idle: //设置时间服务器断连后的回包处理 //if (returnCode == FSEyeResult.g2e_ExeSysCmd_done) break; //throw new Exception("State Exception"); case GuardTask.StartGameServer: switch (returnCode) { case FSEyeResult.g2e_ExeSysCmd_done: _guardTask = GuardTask.Idle; break; case FSEyeResult.g2e_ExeSysCmd_busy: break; case FSEyeResult.g2e_ExeSysCmd_result: AppendSysCmdOutput(protocol.OutputBuff); break; } break; case GuardTask.DoNormalSysCmd: switch (returnCode) { case FSEyeResult.g2e_ExeSysCmd_done: _guardTask = GuardTask.Idle; break; case FSEyeResult.g2e_ExeSysCmd_busy: break; case FSEyeResult.g2e_ExeSysCmd_result: AppendSysCmdOutput(protocol.OutputBuff); break; } break; case GuardTask.UpdateGameServer: switch (returnCode) { case FSEyeResult.g2e_ExeSysCmd_done: { _guardTask = GuardTask.Idle; if (_updateGameResult.ToString().Contains("fail")) { server.AppendMessage(string.Format("UpdateGameFail\nFailureMessage:\"{0}\"", _updateGameResult.ToString()), GameServer.MessageInfo.Type.Failure); //触发UpdateGameFail事件 AutomationContext context = new AutomationContext(); context.Message = string.Format("{0} UpdateGameFail\nFailureMessage:\"{1}\"", server.ToString(), _updateGameResult.ToString());; context.Server = server; AdminServer.TheInstance.StrategyManager.OnEvent(FSEyeEvent.UpdateGameFail, context); } else { server.AppendMessage("UpdateGameSucceed", GameServer.MessageInfo.Type.Success); //触发UpdateGameSucceed事件 AutomationContext context = new AutomationContext(); context.Message = string.Format("{0} UpdateGameSucceed", server.ToString()); context.Server = server; AdminServer.TheInstance.StrategyManager.OnEvent(FSEyeEvent.UpdateGameSucceed, context); } } break; case FSEyeResult.g2e_ExeSysCmd_busy: break; case FSEyeResult.g2e_ExeSysCmd_result: _updateGameResult.Append(protocol.OutputBuff); break; } break; case GuardTask.RefreshUploadDirFileInfo: switch (returnCode) { case FSEyeResult.g2e_ExeSysCmd_done: _guardTask = GuardTask.Idle; break; case FSEyeResult.g2e_ExeSysCmd_busy: break; case FSEyeResult.g2e_ExeSysCmd_result: _uploadDirInfo += protocol.OutputBuff; break; } break; case GuardTask.CheckGame: switch (returnCode) { case FSEyeResult.g2e_ExeSysCmd_done: _guardTask = GuardTask.Idle; _GameProcessState = (protocol.OutputBuff.Length > 0) ? GameProcessState.Exist : GameProcessState.NotExist; break; case FSEyeResult.g2e_ExeSysCmd_busy: break; case FSEyeResult.g2e_ExeSysCmd_result: break; } break; case GuardTask.GetStatckStrace: switch (returnCode) { case FSEyeResult.g2e_ExeSysCmd_done: _guardTask = GuardTask.Idle; _getStackTraceState = GetStackTraceState.Done; break; case FSEyeResult.g2e_ExeSysCmd_busy: break; case FSEyeResult.g2e_ExeSysCmd_result: _stackTrace.Append(protocol.OutputBuff); break; } break; ////2008-03 huangbiao 去掉getTime任务 case GuardTask.GetServerTime: //// switch (returnCode) //// { //// case FSEyeResult.g2e_ExeSysCmd_done: //// _guardTask = GuardTask.Idle; //// break; //// case FSEyeResult.g2e_ExeSysCmd_busy: //// GetServerTime(1); //// break; //// case FSEyeResult.g2e_ExeSysCmd_result: //// try //// { //// string dateText = protocol.OutputBuff.TrimEnd('\n').Replace('_', ' '); //// _serverTimeSpan = DateTime.Now.Subtract(DateTime.Parse(dateText)); //// } //// catch (Exception ex) //// { //// throw (ex); //// } //// break; //// } break; default: throw new Exception("State Exception"); } switch (returnCode) { case FSEyeResult.g2e_ExeSysCmd_done: if (_exeSysCmdComplete != null) { _exeSysCmdComplete(_server, true, _sysCmdOutput.ToString()); _exeSysCmdComplete = null; } break; case FSEyeResult.g2e_ExeSysCmd_busy: if (_exeSysCmdComplete != null) { _exeSysCmdComplete(_server, false, "busy"); _exeSysCmdComplete = null; } break; case FSEyeResult.g2e_ExeSysCmd_result: break; } } break; case ProtocolDef.g2e_GetGuardDir_def: { g2e_GetGuardDir protocol = message as g2e_GetGuardDir; server.GuardDir = protocol.GuardDir; } break; case ProtocolDef.g2e_switchmode_def: { server.AppendMessage(StringDef.StopConfigGuard, GameServer.MessageInfo.Type.Normal); AdminServer.TheInstance.GameServerManager.SendServerConfigFile(server); foreach (GameServer svr in AdminServer.TheInstance.GameServerManager._gameServerList) { if (svr.IpAddress == server.IpAddress) { svr.ConfigState = GameServer.ConfigGuardState.Configured; AdminServer.TheInstance.GameServerManager.ModifyGameServer(svr, svr.Name, svr.Comment, svr.IpAddress, svr.GameDir, svr.Group, svr.LordConfig, svr.ConfigState, svr.ConfigContent, svr.Type, svr.FtpServer); } } } break; case ProtocolDef.g2e_config_def: { //TODO 提示重新配置Guard成功 UpdateGuard(0); } break; default: break; } }
/// <summary> /// 分发消息 /// </summary> /// <param name="msgBuff">消息</param> private void Dispatch(GameServer server, byte[] msgBuff) { if (server == null || msgBuff == null) { return; } if (msgBuff.Length <= 2) { return; } ProtocolDef protocalId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 0); IProtocol message = null; switch (protocalId) { #region 文件管理 case ProtocolDef.g2e_openfile_def: //打开文件 message = new g2e_openfile(); message.FromBytes(msgBuff); break; case ProtocolDef.g2e_seekfile_def: //移动到文件中的位置 message = new g2e_seekfile(); break; case ProtocolDef.g2e_writefile_def: //写入文件 message = new g2e_writefile(); break; case ProtocolDef.g2e_closefile_def: //关闭文件 message = new g2e_closefile(); break; case ProtocolDef.g2e_readfile_def: //读文件 message = new g2e_readfile(); break; #endregion #region 游戏服务器信息 case ProtocolDef.g2e_getcpubaseinfo_def: //取得CPU基本信息 message = new g2e_getcpubaseinfo(); break; case ProtocolDef.g2e_getcpuload_def: //取得CPU负载 message = new g2e_getcpuload(); break; case ProtocolDef.g2e_getdiskinfo_def: //取得磁盘信息 message = new g2e_getdiskinfo(); break; case ProtocolDef.g2e_getmeminfo_def: //取得内存信息 message = new g2e_getmeminfo(); break; case ProtocolDef.g2e_getprocinfo_def: //取得进程信息 message = new g2e_getprocinfo(); break; case ProtocolDef.g2e_getcardload_def: //取得网卡负载 message = new g2e_getcardload(); break; case ProtocolDef.g2e_getnetinfo_def: //取得网卡信息 message = new g2e_getnetinfo(); break; case ProtocolDef.g2e_getpluginfo_def: //取得插件信息 message = new g2e_getpluginfo(); break; #endregion #region 其他 case ProtocolDef.g2e_ping_def: //Ping message = new KProtocolHead(); break; case ProtocolDef.g2e_exesql_def: message = new g2e_exesql(); break; case ProtocolDef.g2e_exesyscmd_def: message = new g2e_exesyscmd(); break; case ProtocolDef.g2e_GetGuardDir_def: message = new g2e_GetGuardDir(); break; case ProtocolDef.g2e_switchmode_def: message = new KProtocolHead(); break; case ProtocolDef.g2e_config_def: message = new KProtocolHead(); break; case ProtocolDef.g2e_updateserver_def: message = new g2e_updateserver(); break; case ProtocolDef.g2e_ftpdownload_def: message = new g2e_ftpdownload(); break; case ProtocolDef.g2e_serverpid_def: message = new g2e_server_pid(); break; #endregion #region 与游戏的通讯 case ProtocolDef.l2e_header_def: { if (msgBuff.Length <= 4) { return; } ProtocolDef subProtocolId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 4); switch (subProtocolId) { // ahpho case ProtocolDef.l2e_update_custom_info_def: message = new l2e_update_custom_info(); break; case ProtocolDef.l2e_PlayerCount_def: message = new l2e_PlayerCount(); break; case ProtocolDef.l2e_ExeGMCmd_def: message = new l2e_ExeGMCmd(); break; case ProtocolDef.l2e_GetBasicInfo_def: message = new l2e_GetBasicInfo(); break; case ProtocolDef.l2e_Who_def: message = new l2e_Who(); break; case ProtocolDef.l2e_GetGlobalVariable_def: message = new l2e_GetGlobalVariable(); break; case ProtocolDef.l2e_GetGameStartTime_def: message = new l2e_GetGameStartTime(); break; case ProtocolDef.l2e_ReportError_def: message = new l2e_ReportError(); break; case ProtocolDef.l2e_info_def: message = new l2e_info(); break; case ProtocolDef.l2e_info_large_def: message = new l2e_info_large(); break; case ProtocolDef.l2e_ping_def: message = new KSubProtocolHead(); break; default: throw new Exception("收到未在MessageEngine中注册的协议包"); } } break; #endregion default: //TODO 记录没有出现过的协议包,开发阶段抛出异常 throw new Exception("收到未在MessageEngine中注册的协议包"); } if (server != null && message != null) { message.FromBytes(msgBuff); AdminServer.TheInstance.GameServerManager.ProcessMessage(server, message); } }
/// <summary> /// 分发消息 /// </summary> /// <param name="msgBuff">消息</param> private void Dispatch(GameServer server, byte[] msgBuff) { if (server == null || msgBuff == null) return; if (msgBuff.Length <= 2) { return; } ProtocolDef protocalId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 0); IProtocol message = null; switch (protocalId) { #region 文件管理 case ProtocolDef.g2e_openfile_def://打开文件 message = new g2e_openfile(); message.FromBytes(msgBuff); break; case ProtocolDef.g2e_seekfile_def://移动到文件中的位置 message = new g2e_seekfile(); break; case ProtocolDef.g2e_writefile_def://写入文件 message = new g2e_writefile(); break; case ProtocolDef.g2e_closefile_def://关闭文件 message = new g2e_closefile(); break; case ProtocolDef.g2e_readfile_def: //读文件 message = new g2e_readfile(); break; #endregion #region 游戏服务器信息 case ProtocolDef.g2e_getcpubaseinfo_def://取得CPU基本信息 message = new g2e_getcpubaseinfo(); break; case ProtocolDef.g2e_getcpuload_def://取得CPU负载 message = new g2e_getcpuload(); break; case ProtocolDef.g2e_getdiskinfo_def://取得磁盘信息 message = new g2e_getdiskinfo(); break; case ProtocolDef.g2e_getmeminfo_def://取得内存信息 message = new g2e_getmeminfo(); break; case ProtocolDef.g2e_getprocinfo_def://取得进程信息 message = new g2e_getprocinfo(); break; case ProtocolDef.g2e_getcardload_def://取得网卡负载 message = new g2e_getcardload(); break; case ProtocolDef.g2e_getnetinfo_def://取得网卡信息 message = new g2e_getnetinfo(); break; case ProtocolDef.g2e_getpluginfo_def://取得插件信息 message = new g2e_getpluginfo(); break; #endregion #region 其他 case ProtocolDef.g2e_ping_def://Ping message = new KProtocolHead(); break; case ProtocolDef.g2e_exesql_def: message = new g2e_exesql(); break; case ProtocolDef.g2e_exesyscmd_def: message = new g2e_exesyscmd(); break; case ProtocolDef.g2e_GetGuardDir_def: message = new g2e_GetGuardDir(); break; case ProtocolDef.g2e_switchmode_def: message = new KProtocolHead(); break; case ProtocolDef.g2e_config_def: message = new KProtocolHead(); break; case ProtocolDef.g2e_updateserver_def: message = new g2e_updateserver(); break; case ProtocolDef.g2e_ftpdownload_def: message = new g2e_ftpdownload(); break; case ProtocolDef.g2e_serverpid_def: message = new g2e_server_pid(); break; #endregion #region 与游戏的通讯 case ProtocolDef.l2e_header_def: { if (msgBuff.Length <= 4) return; ProtocolDef subProtocolId = (ProtocolDef)BitConverter.ToUInt16(msgBuff, 4); switch (subProtocolId) { // ahpho case ProtocolDef.l2e_update_custom_info_def: message = new l2e_update_custom_info(); break; case ProtocolDef.l2e_PlayerCount_def: message = new l2e_PlayerCount(); break; case ProtocolDef.l2e_ExeGMCmd_def: message = new l2e_ExeGMCmd(); break; case ProtocolDef.l2e_GetBasicInfo_def: message = new l2e_GetBasicInfo(); break; case ProtocolDef.l2e_Who_def: message = new l2e_Who(); break; case ProtocolDef.l2e_GetGlobalVariable_def: message = new l2e_GetGlobalVariable(); break; case ProtocolDef.l2e_GetGameStartTime_def: message = new l2e_GetGameStartTime(); break; case ProtocolDef.l2e_ReportError_def: message = new l2e_ReportError(); break; case ProtocolDef.l2e_info_def: message = new l2e_info(); break; case ProtocolDef.l2e_info_large_def: message = new l2e_info_large(); break; case ProtocolDef.l2e_ping_def: message = new KSubProtocolHead(); break; default: throw new Exception("收到未在MessageEngine中注册的协议包"); } } break; #endregion default: //TODO 记录没有出现过的协议包,开发阶段抛出异常 throw new Exception("收到未在MessageEngine中注册的协议包"); } if (server != null && message != null) { message.FromBytes(msgBuff); AdminServer.TheInstance.GameServerManager.ProcessMessage(server, message); } }