// Use this for initialization void Start() { oldActLevel = getHeadActivityLevel(); Debug.Log("oldActLevel: " + oldActLevel); curScene = SceneManager.GetActiveScene(); fog = GetComponent <fogAnimator>(); //EDeviceActivityLevel d = EDeviceActivityLevel; }
// Use this for initialization void Start() { curScene = SceneManager.GetActiveScene(); fog = GetComponent <fogAnimator>(); }