public bool Load(fmDataTable table) { Dictionary <int, fmDataDropValue> dic = table.Find <fmDataDropValue>(eFmDataType.DropValue); if (null == dic) { return(false); } if (false == LoadDropValueInDTomb(dic)) { return(false); } if (false == LoadDropValueInWorld(dic)) { return(false); } if (false == LoadPartsList()) { return(false); } return(true); }
private bool LoadInDun(fmDataTable table) { Dictionary <int, fmDataInDun> dicInDun = table.Find <fmDataInDun>(eFmDataType.InDun); if (null == dicInDun) { return(false); } m_gochaInDun.Clear(); foreach (var node in dicInDun) { fmGochaInDunMonster gm = new fmGochaInDunMonster(m_random); gm.Add(node.Value); int indunCode = node.Value.m_nInDunCode; if (false == m_gochaInDun.ContainsKey(indunCode)) { m_gochaInDun.Add(indunCode, new Dictionary <int, fmGochaInDunMonster>()); } m_gochaInDun[indunCode].Add(node.Value.m_nPlace, gm); } return(true); }
private bool LoadData(fmDataTable table) { Dictionary <int, fmDataItem> dic = table.Find <fmDataItem>(eFmDataType.Item); if (null == dic) { return(false); } m_dataItems = dic; if (null == m_dataItems) { return(false); } if (false == LoadDataDrop(dic)) { return(false); } if (false == LoadDataAncient(dic)) { return(false); } if (false == LoadDataMythic(dic)) { return(false); } return(true); }
private bool LoadMonster(fmDataTable table) { m_dicMonster = table.Find <fmDataMonster>(eFmDataType.Monster); if (null == m_dicMonster) { return(false); } return(true); }
public static bool Load(fmDataTable table) { Dictionary <int, fmDataMission> dic = table.Find <fmDataMission>(eFmDataType.Mission); if (null == dic) { return(false); } m_dicMission = dic; return(true); }
public static bool Load(fmDataTable table) { Dictionary <int, fmDataShop> dic = table.Find <fmDataShop>(eFmDataType.Shop); if (null == dic) { return(false); } m_shop = dic; return(true); }
public bool Load(fmDataTable table) { Dictionary <int, fmDataPvpDummy> dic = table.Find <fmDataPvpDummy>(eFmDataType.PvpDummy); if (null == dic) { return(false); } m_dummys = dic; return(true); }
public bool Load(fmDataTable table) { Dictionary <int, fmDataOption> dic = table.Find <fmDataOption>(eFmDataType.Option); if (null == dic) { return(false); } //m_optList.Add(eParts.Weapon, new List<eOption>()); //m_optList.Add(eParts.Necklace, new List<eOption>()); //m_optList.Add(eParts.Ring, new List<eOption>()); //m_optList.Add(eParts.Belt, new List<eOption>()); //m_optList.Add(eParts.Gloves, new List<eOption>()); //m_optList.Add(eParts.Pants, new List<eOption>()); //m_optList.Add(eParts.Armor, new List<eOption>()); //m_optList.Add(eParts.Head, new List<eOption>()); //m_optList.Add(eParts.Jewel, new List<eOption>()); foreach (var node in dic) { int lv = node.Value.m_nAppearLv; eOption opt = node.Value.m_eOption; eOptGrade optGrade = (eOptGrade)((int)opt >> 8); foreach (var beyond in node.Value.m_nArrBeyond) { if ((eBeyond)beyond == eBeyond.Mythic) { int cnt = node.Value.m_nArrParts.Length; for (int i = 0; i < cnt; ++i) { eParts parts = (eParts)node.Value.m_nArrParts[i]; if (false == m_optList.ContainsKey(parts)) { m_optList.Add(parts, new List <eOption>()); } m_optList[parts].Add(opt); } } } } return(true); }
public bool Load(fmDataTable table) { Dictionary <int, fmDataExplore> dic = table.Find <fmDataExplore>(eFmDataType.Explore); if (null == dic) { return(false); } foreach (var node in dic) { m_dic.Add(node.Value.m_nLinkCode, node.Value); } //m_dic = dic; return(true); }
private bool LoadTomb(fmDataTable table) { Dictionary <int, fmDataDragonTomb> dicTomb = table.Find <fmDataDragonTomb>(eFmDataType.DTomb); if (null == dicTomb) { return(false); } m_gochaTomb.Clear(); foreach (var node in dicTomb) { fmGochaTombMonster gm = new fmGochaTombMonster(m_random); gm.Add(node.Value); m_gochaTomb.Add(node.Value.m_eLevel, gm); } return(true); }
private bool LoadExplore(fmDataTable table) { Dictionary <int, fmDataExplore> dic = table.Find <fmDataExplore>(eFmDataType.Explore); if (null == dic) { return(false); } m_gochaExplore.Clear(); foreach (var node in dic) { fmGochaExploreMonster gm = new fmGochaExploreMonster(m_random); gm.Add(node.Value); m_gochaExplore.Add(node.Value.m_nLinkCode, gm); } return(true); }
public bool Load(fmDataTable table) { Dictionary <int, fmDataInDun> dic = table.Find <fmDataInDun>(eFmDataType.InDun); if (null == dic) { return(false); } foreach (var node in dic) { if (false == m_dic.ContainsKey(node.Value.m_nInDunCode)) { m_dic.Add(node.Value.m_nInDunCode, new Dictionary <int, fmDataInDun>()); } m_dic[node.Value.m_nInDunCode].Add(node.Value.m_nPlace, node.Value); } return(true); }
private bool LoadMaze(fmDataTable table) { Dictionary <int, fmData> dicMaze = table.Find(eFmDataType.Maze); if (null == dicMaze) { return(false); } MaxMazeFloor = dicMaze.Count; m_gochaMaze.Clear(); foreach (var node in dicMaze) { fmGochaMazeMonster gm = new fmGochaMazeMonster(m_random); gm.Add(node.Value as fmDataMaze); m_gochaMaze.Add(node.Value.Code, gm); } return(true); }
public bool Load(fmDataTable table) { Dictionary <int, fmDataOption> dic = table.Find <fmDataOption>(eFmDataType.Option); if (null == dic) { return(false); } m_optList.Add(eGrade.Normal, new Dictionary <int, Dictionary <eParts, List <eOption> > >()); m_optList.Add(eGrade.Legend, new Dictionary <int, Dictionary <eParts, List <eOption> > >()); m_optList.Add(eGrade.Set, new Dictionary <int, Dictionary <eParts, List <eOption> > >()); foreach (var node in dic) { int lv = node.Value.m_nAppearLv; if (false == m_nLvRange.Contains(lv)) { m_nLvRange.Add(lv); } foreach (var item in m_optList) { if (false == item.Value.ContainsKey(lv)) { item.Value.Add(lv, new Dictionary <eParts, List <eOption> >()); item.Value[lv].Add(eParts.Weapon, new List <eOption>()); item.Value[lv].Add(eParts.Necklace, new List <eOption>()); item.Value[lv].Add(eParts.Ring, new List <eOption>()); item.Value[lv].Add(eParts.Belt, new List <eOption>()); item.Value[lv].Add(eParts.Gloves, new List <eOption>()); item.Value[lv].Add(eParts.Pants, new List <eOption>()); item.Value[lv].Add(eParts.Armor, new List <eOption>()); item.Value[lv].Add(eParts.Head, new List <eOption>()); item.Value[lv].Add(eParts.Jewel, new List <eOption>()); } } } foreach (var node in dic) { int lv = node.Value.m_nAppearLv; eOption opt = node.Value.m_eOption; eOptGrade optGrade = (eOptGrade)((int)opt >> 8); foreach (var beyond in node.Value.m_nArrBeyond) { if ((eBeyond)beyond == eBeyond.None) { int cnt = node.Value.m_nArrParts.Length; for (int i = 0; i < cnt; ++i) { eParts parts = (eParts)node.Value.m_nArrParts[i]; if (optGrade < eOptGrade.Legend) { foreach (var list in m_optList[eGrade.Normal]) { if (lv <= list.Key) { list.Value[parts].Add(opt); } } } else if (eOptGrade.Legend == optGrade) { foreach (var list in m_optList[eGrade.Legend]) { if (lv <= list.Key) { list.Value[parts].Add(opt); } } } else if (eOptGrade.Set == optGrade) { foreach (var list in m_optList[eGrade.Set]) { if (lv <= list.Key) { list.Value[parts].Add(opt); } } } } } } } m_nLvRange = m_nLvRange.OrderBy(x => x).ToList(); return(true); }
public static T Find <T>(int code) where T : fmData { return(m_tableFmData.Find <T>(code)); }