public static bool Float4Equals(ref float4 a, ref float4 b) { return(a.Equals(b)); }
public bool Equals(float5x4 rhs) { return(c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3) && c4.Equals(rhs.c4)); }
public bool Equals(ColorSharedComponent other) { return(Value.Equals(other.Value)); }
public bool Equals(Pose o) { return(position.Equals(o.position) && rotation.Equals(o.rotation)); }
public bool Equals(float4x2 rhs) { return(c0.Equals(rhs.c0) && c1.Equals(rhs.c1)); }
public bool Equals(float4x3 rhs) { return(c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2)); }
public bool Equals(quaternion4 q) { return(x.Equals(q.x) && y.Equals(q.y) && z.Equals(q.z) && w.Equals(q.w)); }
/// <summary> /// Returns true iff this equals rhs type- and component-wise. /// </summary> public static bool Equals(float4 v, object obj) => v.Equals(obj);
/// <summary> /// Returns true iff this equals rhs component-wise. /// </summary> public static bool Equals(float4 v, float4 rhs) => v.Equals(rhs);